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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if defined(__WII__)
#include <unistd.h>
#include "backends/fs/wii/wii-fs-factory.h"
#include "backends/fs/wii/wii-fs.cpp"
DECLARE_SINGLETON(WiiFilesystemFactory);
AbstractFSNode *WiiFilesystemFactory::makeRootFileNode() const {
return new WiiFilesystemNode();
}
AbstractFSNode *WiiFilesystemFactory::makeCurrentDirectoryFileNode() const {
char buf[MAXPATHLEN];
if (getcwd(buf, MAXPATHLEN))
return new WiiFilesystemNode(buf);
else
return new WiiFilesystemNode();
}
AbstractFSNode *WiiFilesystemFactory::makeFileNodePath(const Common::String &path) const {
return new WiiFilesystemNode(path);
}
void WiiFilesystemFactory::asyncHandler(bool mount, const Common::String *path) {
WiiFilesystemNode::asyncHandler(mount, path);
}
#endif
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