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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef _WII_FILESYSTEM_FACTORY_H_
#define _WII_FILESYSTEM_FACTORY_H_
#include "common/singleton.h"
#include "backends/fs/fs-factory.h"
/**
* Creates WiiFilesystemNode objects.
*
* Parts of this class are documented in the base interface class, FilesystemFactory.
*/
class WiiFilesystemFactory : public FilesystemFactory, public Common::Singleton<WiiFilesystemFactory> {
public:
virtual AbstractFSNode *makeRootFileNode() const;
virtual AbstractFSNode *makeCurrentDirectoryFileNode() const;
virtual AbstractFSNode *makeFileNodePath(const Common::String &path) const;
static void asyncHandler(bool mount, const Common::String *path);
protected:
WiiFilesystemFactory() {};
private:
friend class Common::Singleton<SingletonBaseType>;
};
#endif /*Wii_FILESYSTEM_FACTORY_H*/
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