blob: 0745b286a8f158dd87d896eb90b2ea82fc76c3a2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef WINDOWS_FILESYSTEM_FACTORY_H
#define WINDOWS_FILESYSTEM_FACTORY_H
#include "common/singleton.h"
#include "backends/fs/fs-factory.h"
/**
* Creates WindowsFilesystemNode objects.
*
* Parts of this class are documented in the base interface class, FilesystemFactory.
*/
class WindowsFilesystemFactory : public FilesystemFactory, public Common::Singleton<WindowsFilesystemFactory> {
public:
typedef Common::String String;
virtual AbstractFilesystemNode *makeRootFileNode() const;
virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
protected:
WindowsFilesystemFactory() {};
private:
friend class Common::Singleton<SingletonBaseType>;
};
#endif /*WINDOWS_FILESYSTEM_FACTORY_H*/
|