1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
* Copyright (C) 2002 ph0x (GP32 port)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "backends/intern.h"
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "common/scummsys.h"
#include "common/stdafx.h"
#include "base/engine.h"
#include "scumm/saveload.h"
#include "common/scaler.h"
#include "portdefs.h"
#include "sdl.h"
class OSystem_GP32 : public OSystem {
public:
// Set colors of the palette
void set_palette(const byte *colors, uint start, uint num);
// Set the size of the video bitmap.
// Typically, 320x200
void init_size(uint w, uint h);
int16 get_height() { return _screenHeight; }
int16 get_width() { return _screenWidth; }
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h);
// Moves the screen content around by the given amount of pixels
// but only the top height pixel rows, the rest stays untouched
void move_screen(int dx, int dy, int height);
// Update the dirty areas of the screen
void update_screen();
// Either show or hide the mouse cursor
bool show_mouse(bool visible);
void warp_mouse(int x, int y);
// Set the position of the mouse cursor
void set_mouse_pos(int x, int y);
// Set the bitmap that's used when drawing the cursor.
void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
// Shaking is used in SCUMM. Set current shake position.
void set_shake_pos(int shake_pos);
// Get the number of milliseconds since the program was started.
uint32 get_msecs();
// Delay for a specified amount of milliseconds
void delay_msecs(uint msecs);
// Get the next event.
// Returns true if an event was retrieved.
bool poll_event(Event *event);
// Set the function to be invoked whenever samples need to be generated
// Format is the sample type format.
// Only 16-bit signed mode is needed for simon & scumm
bool set_sound_proc(SoundProc proc, void *param, SoundFormat format);
void clear_sound_proc();
// Get or set a property
uint32 property(int param, Property *value);
// Poll cdrom status
// Returns true if cd audio is playing
bool poll_cdrom();
// Play cdrom audio track
void play_cdrom(int track, int num_loops, int start_frame, int duration);
// Stop cdrom audio track
void stop_cdrom();
// Update cdrom audio status
void update_cdrom();
// Add a new callback timer
void set_timer(TimerProc callback, int timer);
// Mutex handling
OSystem::MutexRef create_mutex();
void lock_mutex(MutexRef mutex);
void unlock_mutex(MutexRef mutex);
void delete_mutex(MutexRef mutex);
// Quit
void quit();
// Overlay
void show_overlay();
void hide_overlay();
void clear_overlay();
void grab_overlay(int16 *buf, int pitch);
void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h);
static OSystem *create(int gfx_mode, bool full_screen);
private:
SDL_Surface *sdl_tmpscreen; // temporary screen (for scalers/overlay)
SDL_Surface *sdl_hwscreen; // hardware screen
bool _overlay_visible;
ScalerProc *_scaler_proc;
int TMP_SCREEN_WIDTH;
//uint msec_start;
//uint32 get_ticks();
///OSystem_GP32(); // eh?
/// ~OSystem_GP32();
// unseen game screen
SDL_Surface *_screen;
int _screenWidth, _screenHeight;
// CD Audio
///SDL_CD *_cdrom;
int cd_track, cd_num_loops, cd_start_frame, cd_end_frame;
uint32 cd_end_time, cd_stop_time, cd_next_second;
enum {
DF_WANT_RECT_OPTIM = 1 << 0,
DF_UPDATE_EXPAND_1_PIXEL = 1 << 3
};
bool _forceFull; // Force full redraw on next update_screen
int _scaleFactor;
int _mode;
bool _full_screen;
uint32 _mode_flags;
enum {
NUM_DIRTY_RECT = 100,
MAX_MOUSE_W = 40,
MAX_MOUSE_H = 40,
MAX_SCALING = 3
};
// Dirty rect managment
SDL_Rect _dirty_rect_list[100];
int _num_dirty_rects;
uint32 *_dirty_checksums;
bool cksum_valid;
int CKSUM_NUM;
// Keyboard mouse emulation
struct KbdMouse {
int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
uint32 last_time, delay_time, x_down_time, y_down_time;
} km;
struct MousePos {
int16 x, y, w, h;
};
bool _mouseVisible;
bool _mouseDrawn;
byte *_mouseData;
byte *_mouseBackup;
MousePos _mouse_cur_state;
MousePos _mouse_old_state;
int16 _mouseHotspotX;
int16 _mouseHotspotY;
// Shake mode
int _currentShakePos;
int _newShakePos;
// Palette data
SDL_Color *_currentPalette;
uint _paletteDirtyStart, _paletteDirtyEnd;
void add_dirty_rgn_auto(const byte *buf);
void mk_checksums(const byte *buf);
static void fill_sound(void *userdata, Uint8 * stream, int len);
void add_dirty_rect(int x, int y, int w, int h);
void draw_mouse();
void undraw_mouse();
void load_gfx_mode();
void unload_gfx_mode();
void hotswap_gfx_mode();
void get_screen_image(byte *buf);
void setup_icon();
void kbd_mouse();
static OSystem_GP32 *create();
};
|