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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef BACKENDS_GRAPHICS_SDL_GP2XWIZ_H
#define BACKENDS_GRAPHICS_SDL_GP2XWIZ_H

#include "backends/graphics/sdl/sdl-graphics.h"

// FIXME: For now keep hacks in this header to save polluting the SDL backend.
enum {
    GFX_HALF = 12
};

class GP2XWIZSdlGraphicsManager : public SdlGraphicsManager {
public:
	virtual void setGraphicsModeIntern();
	virtual bool setGraphicsMode(int mode);
	virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
	virtual int getDefaultGraphicsMode() const;

	virtual void initSize(uint w, uint h);

	virtual void internUpdateScreen();

	virtual bool loadGFXMode();

	virtual void drawMouse();
	virtual void undrawMouse();

	virtual void showOverlay();
	virtual void hideOverlay();

	virtual void warpMouse(int x, int y);
};

#endif