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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(DEBUG) && defined(USE_OPENGL)
#include "backends/graphics/opengl/glerrorcheck.h"
#include "common/textconsole.h"
#ifdef WIN32
#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
#undef ARRAYSIZE
#endif
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef ARRAYSIZE
#endif
#if defined(USE_GLES)
#include <GLES/gl.h>
#elif defined(MACOSX)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
static const char *getGlErrStr(GLenum error) {
switch (error) {
case GL_NO_ERROR: return "GL_NO_ERROR";
case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW";
case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW";
case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
}
// FIXME: Convert to use Common::String::format()
static char buf[40];
snprintf(buf, sizeof(buf), "(Unknown GL error code 0x%x)", error);
return buf;
}
void checkGlError(const char *file, int line) {
GLenum error = glGetError();
if (error != GL_NO_ERROR)
warning("%s:%d: GL error: %s", file, line, getGlErrStr(error));
}
#endif
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