aboutsummaryrefslogtreecommitdiff
path: root/backends/graphics/opengl/gltexture.h
blob: 2f0bef2bbf660e54c5cad1038f8c9a3aee133ec4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef BACKENDS_GRAPHICS_OPENGL_GLTEXTURE_H
#define BACKENDS_GRAPHICS_OPENGL_GLTEXTURE_H

#include "common/scummsys.h"

#ifdef WIN32
#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
#undef ARRAYSIZE
#endif
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef ARRAYSIZE
#endif

// HACK: At this point in Windows platforms, common/util.h has been included
// via common/rect.h (from backends/graphics/sdl/sdl-graphics.h), via
// backends/graphics/openglsdl/openglsdl-graphics.h. Thus, we end up with
// COMMON_UTIL_H defined, and ARRAYSIZE undefined (bad!). Therefore,
// ARRAYSIZE is undefined in openglsdl-graphics.cpp. This is a temporary
// hackish solution fo fix compilation under Windows.
#if !defined(ARRAYSIZE) && defined(COMMON_UTIL_H)
#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
#endif

#if defined(USE_GLES)
#include <GLES/gl.h>
#elif defined(SDL_BACKEND)
#include <SDL_opengl.h>
#else
#include <GL/gl.h>
#endif

#include "graphics/surface.h"

/**
 * OpenGL texture manager class
 */
class GLTexture {
public:
	/**
	 * Initialize OpenGL Extensions
	 */
	static void initGLExtensions();

	GLTexture(byte bpp, GLenum internalFormat, GLenum format, GLenum type);
	virtual ~GLTexture();

	/**
	 * Refresh the texture after a context change. The
	 * process will be completed on next allocBuffer call.
	 */
	virtual void refresh();

	/**
	 * Allocates memory needed for the given size.
	 */
	virtual void allocBuffer(GLuint width, GLuint height);

	/**
	 * Updates the texture pixels.
	 */
	virtual void updateBuffer(const void *buf, int pitch, GLuint x, GLuint y,
		GLuint w, GLuint h);

	/**
	 * Draws the texture to the screen buffer.
	 */
	virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);

	/**
	 * Get the texture width.
	 */
	GLuint getWidth() const { return _realWidth; }

	/**
	 * Get the texture height.
	 */
	GLuint getHeight() const { return _realHeight; }

	/**
	 * Set the texture filter.
	 * @filter the filter type, GL_NEAREST or GL_LINEAR
	 */
	void setFilter(GLint filter) { _filter = filter; }

protected:
	const byte _bytesPerPixel;
	const GLenum _internalFormat;
	const GLenum _glFormat;
	const GLenum _glType;

	GLuint _realWidth;
	GLuint _realHeight;
	GLuint _textureName;
	GLuint _textureWidth;
	GLuint _textureHeight;
	GLint _filter;
	bool _refresh;
};

#endif