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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_GRAPHICS_OPENGL_OPENGL_SYS_H
#define BACKENDS_GRAPHICS_OPENGL_OPENGL_SYS_H
#include "common/scummsys.h"
#include "backends/graphics/opengl/debug.h"
#ifdef SDL_BACKEND
#include "backends/platform/sdl/sdl-sys.h"
#endif
// On OS X we only support GL contexts. The reason is that Apple's GL interface
// uses "void *" for GLhandleARB which is not type compatible with GLint. This
// kills our aliasing trick for extension functions and thus would force us to
// supply two different Shader class implementations or introduce other
// wrappers. OS X only supports GL contexts right now anyway (at least
// according to SDL2 sources), thus it is not much of an issue.
#if defined(MACOSX) && (!defined(USE_GLES_MODE) || USE_GLES_MODE != 0)
//#warning "Only forced OpenGL mode is supported on Mac OS X. Overriding settings."
#undef USE_GLES_MODE
#define USE_GLES_MODE 0
#endif
// We allow to force GL or GLES modes on compile time.
// For this the USE_GLES_MODE define is used. The following values represent
// the given selection choices:
// 0 - Force OpenGL context
// 1 - Force OpenGL ES context
// 2 - Force OpenGL ES 2.0 context
#define USE_FORCED_GL (defined(USE_GLES_MODE) && USE_GLES_MODE == 0)
#define USE_FORCED_GLES (defined(USE_GLES_MODE) && USE_GLES_MODE == 1)
#define USE_FORCED_GLES2 (defined(USE_GLES_MODE) && USE_GLES_MODE == 2)
// On Tizen we include the toolchain's OpenGL file. This is something we
// actually want to avoid. However, since Tizen uses eglGetProcAddress which
// is not required to return valid function pointers to non OpenGL extension
// functions, we need the system's definitions to resolve all OpenGL
// functions.
// TODO: See if there is an alternative which allows us to avoid including
// Tizen's OpenGL header here.
#if defined(TIZEN)
#include <FGraphicsOpengl.h>
using namespace Tizen::Graphics::Opengl;
#define USE_BUILTIN_OPENGL
#else
#include "backends/graphics/opengl/opengl-defs.h"
#endif
#ifdef SDL_BACKEND
// Win32 needs OpenGL functions declared with APIENTRY.
// However, SDL does not define APIENTRY in it's SDL.h file on non-Windows
// targets, thus if it is not available, we just dummy define it.
#ifndef APIENTRY
#define APIENTRY
#endif
#define GL_CALL_CONV APIENTRY
#else
#define GL_CALL_CONV
#endif
namespace OpenGL {
enum ContextType {
kContextGL,
kContextGLES,
kContextGLES2
};
class Pipeline;
class Framebuffer;
/**
* Description structure of the OpenGL (ES) context.
*/
struct Context {
/** The type of the active context. */
ContextType type;
/**
* Reset context.
*
* This marks all extensions as unavailable and clears all function
* pointers.
*/
void reset();
/** The maximum texture size supported by the context. */
GLint maxTextureSize;
/** Whether GL_ARB_texture_non_power_of_two is available or not. */
bool NPOTSupported;
/** Whether shader support is available or not. */
bool shadersSupported;
/** Whether multi texture support is available or not. */
bool multitextureSupported;
/** Whether FBO support is available or not. */
bool framebufferObjectSupported;
#define GL_FUNC_DEF(ret, name, param) ret (GL_CALL_CONV *name)param
#include "backends/graphics/opengl/opengl-func.h"
#undef GL_FUNC_DEF
//
// Wrapper functionality to handle fixed-function pipelines and
// programmable pipelines in the same fashion.
//
private:
/** Currently active rendering pipeline. */
Pipeline *activePipeline;
public:
/**
* Set new pipeline.
*
* Client is responsible for any memory management related to pipelines.
*
* @param pipeline Pipeline to activate.
* @return Formerly active pipeline.
*/
Pipeline *setPipeline(Pipeline *pipeline);
/**
* Query the currently active rendering pipeline.
*/
Pipeline *getActivePipeline() const { return activePipeline; }
};
/**
* The (active) OpenGL context.
*/
extern Context g_context;
} // End of namespace OpenGL
#define GL_CALL(x) GL_WRAP_DEBUG(g_context.x, x)
#define GL_CALL_SAFE(func, params) \
do { \
if (g_context.func) { \
GL_CALL(func params); \
} \
} while (0)
#define GL_ASSIGN(var, x) GL_WRAP_DEBUG(var = g_context.x, x)
#endif
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