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path: root/backends/graphics/openglsdl/openglsdl-graphics.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "common/scummsys.h"

#if defined(SDL_BACKEND) && defined(USE_OPENGL)

#include "backends/graphics/openglsdl/openglsdl-graphics.h"
#include "backends/platform/sdl/sdl.h"
#include "common/config-manager.h"

OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager()
	:
	_hwscreen(0),
	_screenResized(false),
	_lastFullscreenModeWidth(0),
	_lastFullscreenModeHeight(0),
	_desktopWidth(0),
	_desktopHeight(0),
	_ignoreResizeFrames(0) {

	// Initialize SDL video subsystem
	if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
		error("Could not initialize SDL: %s", SDL_GetError());
	}

	// This is also called in initSDL(), but initializing graphics
	// may reset it.
	SDL_EnableUNICODE(1);

	// Disable OS cursor
	SDL_ShowCursor(SDL_DISABLE);

	// Get desktop resolution
	const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
	if (videoInfo->current_w > 0 && videoInfo->current_h > 0) {
		_desktopWidth = videoInfo->current_w;
		_desktopHeight = videoInfo->current_h;
	}

	if (ConfMan.hasKey("last_fullscreen_mode_width") && ConfMan.hasKey("last_fullscreen_mode_height")) {
		_lastFullscreenModeWidth = ConfMan.getInt("last_fullscreen_mode_width");
		_lastFullscreenModeHeight = ConfMan.getInt("last_fullscreen_mode_height");
	}
}

OpenGLSdlGraphicsManager::~OpenGLSdlGraphicsManager() {
}

bool OpenGLSdlGraphicsManager::hasFeature(OSystem::Feature f) {
	return
		(f == OSystem::kFeatureFullscreenMode) ||
		(f == OSystem::kFeatureIconifyWindow) ||
		OpenGLGraphicsManager::hasFeature(f);
}

void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
	switch (f) {
	case OSystem::kFeatureFullscreenMode:
		setFullscreenMode(enable);
		break;
	case OSystem::kFeatureIconifyWindow:
		if (enable)
			SDL_WM_IconifyWindow();
		break;
	default:
		OpenGLGraphicsManager::setFeatureState(f, enable);
	}
}

#ifdef USE_RGB_COLOR

Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormats() const {
	assert(!_supportedFormats.empty());
	return _supportedFormats;
}

void OpenGLSdlGraphicsManager::detectSupportedFormats() {

	// Clear old list
	_supportedFormats.clear();

	// Some tables with standard formats that we always list
	// as "supported". If frontend code tries to use one of
	// these, we will perform the necessary format
	// conversion in the background. Of course this incurs a
	// performance hit, but on desktop ports this should not
	// matter. We still push the currently active format to
	// the front, so if frontend code just uses the first
	// available format, it will get one that is "cheap" to
	// use.
	const Graphics::PixelFormat RGBList[] = {
#if defined(ENABLE_32BIT)
		Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0),	// RGBA8888
#ifndef USE_GLES
		Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), // ARGB8888
#endif
		Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0),	// RGB888
#endif
		Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0),	// RGB565
		Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0),	// RGB5551
		Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0),	// RGBA4444
#ifndef USE_GLES
		Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)   // ARGB4444
#endif
	};
#ifndef USE_GLES
	const Graphics::PixelFormat BGRList[] = {
#ifdef ENABLE_32BIT
		Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), // ABGR8888
		Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), // BGRA8888
		Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0),  // BGR888
#endif
		Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0),  // BGR565
		Graphics::PixelFormat(2, 5, 5, 5, 1, 1, 6, 11, 0),  // BGRA5551
		Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12),  // ABGR4444
		Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0)   // BGRA4444
	};
#endif

	Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
	if (_hwscreen) {
		// Get our currently set hardware format
		format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel,
			8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss,
			8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss,
			_hwscreen->format->Rshift, _hwscreen->format->Gshift,
			_hwscreen->format->Bshift, _hwscreen->format->Ashift);

		// Workaround to MacOSX SDL not providing an accurate Aloss value.
		if (_hwscreen->format->Amask == 0)
			format.aLoss = 8;

		// Push it first, as the prefered format if available
		for (int i = 0; i < ARRAYSIZE(RGBList); i++) {
			if (RGBList[i] == format) {
				_supportedFormats.push_back(format);
				break;
			}
		}
#ifndef USE_GLES
		for (int i = 0; i < ARRAYSIZE(BGRList); i++) {
			if (BGRList[i] == format) {
				_supportedFormats.push_back(format);
				break;
			}
		}
#endif
	}

	// Push some RGB formats
	for (int i = 0; i < ARRAYSIZE(RGBList); i++) {
		if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel))
			continue;
		if (RGBList[i] != format)
			_supportedFormats.push_back(RGBList[i]);
	}
#ifndef USE_GLES
	// Push some BGR formats
	for (int i = 0; i < ARRAYSIZE(BGRList); i++) {
		if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel))
			continue;
		if (BGRList[i] != format)
			_supportedFormats.push_back(BGRList[i]);
	}
#endif
	_supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8());
}

#endif

void OpenGLSdlGraphicsManager::warpMouse(int x, int y) {
	int scaledX = x;
	int scaledY = y;

	if (_videoMode.mode == OpenGL::GFX_NORMAL) {
		if (_videoMode.hardwareWidth != _videoMode.overlayWidth)
			scaledX = scaledX * _videoMode.hardwareWidth / _videoMode.overlayWidth;
		if (_videoMode.hardwareHeight != _videoMode.overlayHeight)
			scaledY = scaledY * _videoMode.hardwareHeight / _videoMode.overlayHeight;

		if (!_overlayVisible) {
			scaledX *= _videoMode.scaleFactor;
			scaledY *= _videoMode.scaleFactor;
		}
	} else {
		if (_overlayVisible) {
			if (_displayWidth != _videoMode.overlayWidth)
				scaledX = scaledX * _displayWidth / _videoMode.overlayWidth;
			if (_displayHeight != _videoMode.overlayHeight)
				scaledY = scaledY * _displayHeight / _videoMode.overlayHeight;
		} else {
			if (_displayWidth != _videoMode.screenWidth)
				scaledX = scaledX * _displayWidth / _videoMode.screenWidth;
			if (_displayHeight != _videoMode.screenHeight)
				scaledY = scaledY * _displayHeight / _videoMode.screenHeight;
		}

		scaledX += _displayX;
		scaledY += _displayY;
	}

	SDL_WarpMouse(scaledX, scaledY);

	setMousePos(scaledX, scaledY);
}

void OpenGLSdlGraphicsManager::updateScreen() {
	if (_ignoreResizeFrames)
		_ignoreResizeFrames -= 1;

	OpenGLGraphicsManager::updateScreen();
}

//
// Intern
//

bool OpenGLSdlGraphicsManager::setupFullscreenMode() {
	SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_OPENGL);

	// If -2, autodetect the fullscreen mode
	// The last used fullscreen mode will be prioritized, if there is no last fullscreen
	// mode, the desktop resolution will be used, and in case the desktop resolution
	// is not available as a fullscreen mode, the one with smallest metric will be selected.
	if (_videoMode.activeFullscreenMode == -2) {
		// Desktop resolution
		int desktopModeIndex = -1;

		// Best metric mode
		const SDL_Rect *bestMode = availableModes[0];
		int bestModeIndex = 0;
		uint bestMetric = (uint)-1;

		// Iterate over all available fullscreen modes
		for (int i = 0; const SDL_Rect *mode = availableModes[i]; i++) {
			// Try to setup the last used fullscreen mode
			if (mode->w == _lastFullscreenModeWidth && mode->h == _lastFullscreenModeHeight) {
				_videoMode.hardwareWidth = _lastFullscreenModeWidth;
				_videoMode.hardwareHeight = _lastFullscreenModeHeight;
				_videoMode.activeFullscreenMode = i;
				return true;
			}

			if (mode->w == _desktopWidth && mode->h == _desktopHeight)
				desktopModeIndex = i;

			if (mode->w < _videoMode.overlayWidth)
				continue;
			if (mode->h < _videoMode.overlayHeight)
				continue;

			uint metric = mode->w * mode->h - _videoMode.overlayWidth * _videoMode.overlayHeight;
			if (metric < bestMetric) {
				bestMode = mode;
				bestMetric = metric;
				bestModeIndex = i;
			}
		}

		if (desktopModeIndex >= 0) {
			_videoMode.hardwareWidth = _desktopWidth;
			_videoMode.hardwareHeight = _desktopHeight;

			_videoMode.activeFullscreenMode = desktopModeIndex;
			return true;
		} else if (bestMode) {
			_videoMode.hardwareWidth = bestMode->w;
			_videoMode.hardwareHeight = bestMode->h;

			_videoMode.activeFullscreenMode = bestModeIndex;
			return true;
		}
	} else {
		// Use last fullscreen mode if looping backwards from the first mode
		if (_videoMode.activeFullscreenMode == -1) {
			do {
				_videoMode.activeFullscreenMode++;
			} while(availableModes[_videoMode.activeFullscreenMode]);
			_videoMode.activeFullscreenMode--;
		}

		// Use first fullscreen mode if looping from last mode
		if (!availableModes[_videoMode.activeFullscreenMode])
			_videoMode.activeFullscreenMode = 0;

		// Check if the fullscreen mode is valid
		if (availableModes[_videoMode.activeFullscreenMode]) {
			_videoMode.hardwareWidth = availableModes[_videoMode.activeFullscreenMode]->w;
			_videoMode.hardwareHeight = availableModes[_videoMode.activeFullscreenMode]->h;
			return true;
		}
	}

	// Could not find any suiting fullscreen mode, return false.
	return false;
}

bool OpenGLSdlGraphicsManager::loadGFXMode() {
	// Force 4/3 if feature enabled
	if (_aspectRatioCorrection)
		_videoMode.mode = OpenGL::GFX_4_3;

	_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
	_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;

	// If the screen was resized, do not change its size
	if (!_screenResized) {
		_videoMode.hardwareWidth = _videoMode.overlayWidth;
		_videoMode.hardwareHeight = _videoMode.overlayHeight;

		int screenAspectRatio = _videoMode.screenWidth * 10000 / _videoMode.screenHeight;
		int desiredAspectRatio = getAspectRatio();
	
		// Do not downscale dimensions, only enlarge them if needed
		if (screenAspectRatio > desiredAspectRatio)
			_videoMode.hardwareHeight = (_videoMode.overlayWidth * 10000  + 5000) / desiredAspectRatio;
		else if (screenAspectRatio < desiredAspectRatio)
			_videoMode.hardwareWidth = (_videoMode.overlayHeight * desiredAspectRatio + 5000) / 10000;

		// Only adjust the overlay height if it is bigger than original one. If
		// the width is modified it can break the overlay.
		if (_videoMode.hardwareHeight > _videoMode.overlayHeight)
			_videoMode.overlayHeight = _videoMode.hardwareHeight;
	}

	_screenResized = false;

	// Setup OpenGL attributes for SDL
	SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
	SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
	SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
	SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);

	if (_videoMode.fullscreen)
		if (!setupFullscreenMode())
			// Failed setuping a fullscreen mode
			return false;

	uint32 flags = SDL_OPENGL;

	if (_videoMode.fullscreen)
		flags |= SDL_FULLSCREEN;
	else
		flags |= SDL_RESIZABLE;

	// Create our window
	_hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 32, flags);
#ifdef USE_RGB_COLOR
	detectSupportedFormats();
#endif

	if (_hwscreen == NULL) {
		// DON'T use error(), as this tries to bring up the debug
		// console, which WON'T WORK now that _hwscreen is hosed.

		if (!_oldVideoMode.setup) {
			warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
			g_system->quit();
		} else
			// Cancel GFX load, and go back to last mode
			return false;
	}

	// Check if the screen is BGR format
	_formatBGR = _hwscreen->format->Rshift != 0;

	if (_videoMode.fullscreen) {
		_lastFullscreenModeWidth = _videoMode.hardwareWidth;
		_lastFullscreenModeHeight = _videoMode.hardwareHeight;
		ConfMan.setInt("last_fullscreen_mode_width", _lastFullscreenModeWidth);
		ConfMan.setInt("last_fullscreen_mode_height", _lastFullscreenModeHeight);
	}

	// Call and return parent implementation of this method
	return OpenGLGraphicsManager::loadGFXMode();
}

void OpenGLSdlGraphicsManager::unloadGFXMode() {
	if (_hwscreen) {
		SDL_FreeSurface(_hwscreen);
		_hwscreen = NULL;
	}
}

void OpenGLSdlGraphicsManager::internUpdateScreen() {
	// Call to parent implementation of this method
	OpenGLGraphicsManager::internUpdateScreen();

	// Swap OpenGL buffers
	SDL_GL_SwapBuffers(); 
}

#ifdef USE_OSD
void OpenGLSdlGraphicsManager::displayModeChangedMsg() {
	const char *newModeName = getCurrentModeName();
	if (newModeName) {
		char buffer[128];
		sprintf(buffer, "Current display mode: %s\n%d x %d -> %d x %d",
			newModeName,
			_videoMode.screenWidth * _videoMode.scaleFactor,
			_videoMode.screenHeight * _videoMode.scaleFactor,
			_hwscreen->w, _hwscreen->h
			);
		displayMessageOnOSD(buffer);
	}
}
void OpenGLSdlGraphicsManager::displayScaleChangedMsg() {
	char buffer[128];
	sprintf(buffer, "Current scale: x%d\n%d x %d -> %d x %d",
		_videoMode.scaleFactor,
		_videoMode.screenWidth, _videoMode.screenHeight,
		_videoMode.overlayWidth, _videoMode.overlayHeight
		);
	displayMessageOnOSD(buffer);
}
#endif

void OpenGLSdlGraphicsManager::setFullscreenMode(bool enable) {
	if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable &&
		_oldVideoMode.activeFullscreenMode == _videoMode.activeFullscreenMode)
		return;

	if (_transactionMode == kTransactionActive) {
		_videoMode.fullscreen = enable;
		_transactionDetails.needRefresh = true;
	}
}

bool OpenGLSdlGraphicsManager::isHotkey(const Common::Event &event) {
	if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
		if (event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
			event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS ||
			event.kbd.keycode == 'a' || event.kbd.keycode == 'f')
			return true;
	} else if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_SHIFT)) == (Common::KBD_CTRL|Common::KBD_SHIFT)) {
		if (event.kbd.keycode == 'a' || event.kbd.keycode == 'f')
			return true;
	} else if ((event.kbd.flags & (Common::KBD_ALT)) == (Common::KBD_ALT) && event.kbd.keycode == 's') {
		return true;
	}
	return false;
}

void OpenGLSdlGraphicsManager::toggleFullScreen(int loop) {
	beginGFXTransaction();
		if (_videoMode.fullscreen && loop) {
			_videoMode.activeFullscreenMode += loop;
			setFullscreenMode(true);
		} else {
			_videoMode.activeFullscreenMode = -2;
			setFullscreenMode(!_videoMode.fullscreen);
		}
	endGFXTransaction();

	// Ignore resize events for the next 10 frames
	_ignoreResizeFrames = 10;

#ifdef USE_OSD
	char buffer[128];
	if (_videoMode.fullscreen)
		sprintf(buffer, "Fullscreen mode\n%d x %d",
			_hwscreen->w, _hwscreen->h
			);
	else
		sprintf(buffer, "Windowed mode\n%d x %d",
			_hwscreen->w, _hwscreen->h
			);
	displayMessageOnOSD(buffer);
#endif
}

bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
	switch ((int)event.type) {
	case Common::EVENT_KEYDOWN:
		if (event.kbd.hasFlags(Common::KBD_ALT)) {
			// Alt-Return and Alt-Enter toggle full screen mode
			if (event.kbd.keycode == Common::KEYCODE_RETURN ||
				event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
				toggleFullScreen(0);
				return true;
			}

			// Alt-S create a screenshot
			if (event.kbd.keycode == 's') {
				char filename[20];

				for (int n = 0;; n++) {
					SDL_RWops *file;

					sprintf(filename, "scummvm%05d.bmp", n);
					file = SDL_RWFromFile(filename, "r");
					if (!file)
						break;
					SDL_RWclose(file);
				}
				if (saveScreenshot(filename))
					printf("Saved '%s'\n", filename);
				else
					printf("Could not save screenshot!\n");
				return true;
			}
		}

		if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_ALT)) {
			// Ctrl-Alt-Return and Ctrl-Alt-Enter switch between full screen modes
			if (event.kbd.keycode == Common::KEYCODE_RETURN ||
				event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
				toggleFullScreen(1);
				return true;
			}

			// Ctrl-Alt-a switch between display modes
			if (event.kbd.keycode == 'a') {
				beginGFXTransaction();
					switchDisplayMode(-1);
				endGFXTransaction();
#ifdef USE_OSD
				displayModeChangedMsg();
#endif
				internUpdateScreen();
				return true;
			}

			// Ctrl-Alt-f toggles antialiasing
			if (event.kbd.keycode == 'f') {
				beginGFXTransaction();
					_videoMode.antialiasing = !_videoMode.antialiasing;
					_transactionDetails.filterChanged = true;
				endGFXTransaction();
#ifdef USE_OSD
				if (_videoMode.antialiasing)
					displayMessageOnOSD("Active filter mode: Linear");
				else
					displayMessageOnOSD("Active filter mode: Nearest");
#endif
				return true;
			}

			SDLKey sdlKey = (SDLKey)event.kbd.keycode;

			// Ctrl+Alt+Plus/Minus Increase/decrease the scale factor
			if ((sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS ||
				sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS)) {
				int factor = _videoMode.scaleFactor;
				factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1;
				if (0 < factor && factor < 4) {
					// Check if the desktop resolution has been detected
					if (_desktopWidth > 0 && _desktopHeight > 0)
						// If the new scale factor is too big, do not scale
						if (_videoMode.screenWidth * factor > _desktopWidth || 
							_videoMode.screenHeight * factor > _desktopHeight)
							return false;

					beginGFXTransaction();
						setScale(factor);
					endGFXTransaction();
#ifdef USE_OSD
					displayScaleChangedMsg();
#endif
					return true;
				}
			}

			const bool isNormalNumber = (SDLK_1 <= sdlKey && sdlKey <= SDLK_4);
			const bool isKeypadNumber = (SDLK_KP1 <= sdlKey && sdlKey <= SDLK_KP4);

			// Ctrl-Alt-<number key> will change the GFX mode
			if (isNormalNumber || isKeypadNumber) {
				if (sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1) <= 4) {
					int lastMode = _videoMode.mode;
					beginGFXTransaction();
						_videoMode.mode = sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1);
						_transactionDetails.needRefresh = true;
						_aspectRatioCorrection = false;
					endGFXTransaction();
#ifdef USE_OSD
					if (lastMode != _videoMode.mode)
						displayModeChangedMsg();
#endif
					internUpdateScreen();
				}
			}
		}

		if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_SHIFT)) {
			// Ctrl-Shift-Return and Ctrl-Shift-Enter switch backwards between full screen modes
			if (event.kbd.keycode == Common::KEYCODE_RETURN ||
				event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
				toggleFullScreen(-1);
				return true;
			}

			// Ctrl-Shift-a switch backwards between display modes
			if (event.kbd.keycode == 'a') {
				beginGFXTransaction();
					switchDisplayMode(-2);
				endGFXTransaction();
#ifdef USE_OSD
				displayModeChangedMsg();
#endif
				internUpdateScreen();
				return true;
			}
		}
		break;
	case Common::EVENT_KEYUP:
		return isHotkey(event);
	// HACK: Handle special SDL event 
	// The new screen size is saved on the mouse event as part of HACK,
	// there is no common resize event.
	case OSystem_SDL::kSdlEventResize:
		// Do not resize if ignoring resize events.
		if (!_ignoreResizeFrames && !_videoMode.fullscreen) {
			bool scaleChanged = false;
			beginGFXTransaction();
				_videoMode.hardwareWidth = event.mouse.x;
				_videoMode.hardwareHeight = event.mouse.y;

				if (_videoMode.mode != OpenGL::GFX_ORIGINAL) {
					_screenResized = true;
					calculateDisplaySize(_videoMode.hardwareWidth, _videoMode.hardwareHeight);
				}

				int scale = MIN(_videoMode.hardwareWidth / _videoMode.screenWidth,
							_videoMode.hardwareHeight / _videoMode.screenHeight);
				if (_videoMode.scaleFactor != scale) {
					scaleChanged = true;
					_videoMode.scaleFactor = MAX(MIN(scale, 3), 1);
				}

				if (_videoMode.mode == OpenGL::GFX_ORIGINAL) {
					calculateDisplaySize(_videoMode.hardwareWidth, _videoMode.hardwareHeight);
				}

				_transactionDetails.sizeChanged = true;
			endGFXTransaction();
#ifdef USE_OSD
			if (scaleChanged)
				displayScaleChangedMsg();
#endif
		}
		return true;

	default:
		break;
	}

	return OpenGLGraphicsManager::notifyEvent(event);
}

#endif