1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_GRAPHICS_OPENGLSDL_OPENGLSDL_GRAPHICS_H
#define BACKENDS_GRAPHICS_OPENGLSDL_OPENGLSDL_GRAPHICS_H
#include "backends/graphics/opengl/opengl-graphics.h"
#include "backends/graphics/sdl/sdl-graphics.h"
#include "backends/platform/sdl/sdl-sys.h"
#include "common/array.h"
#include "common/events.h"
class OpenGLSdlGraphicsManager : public OpenGL::OpenGLGraphicsManager, public SdlGraphicsManager, public Common::EventObserver {
public:
OpenGLSdlGraphicsManager(uint desktopWidth, uint desktopHeight, SdlEventSource *eventSource);
virtual ~OpenGLSdlGraphicsManager();
// GraphicsManager API
virtual void activateManager();
virtual void deactivateManager();
virtual bool hasFeature(OSystem::Feature f);
virtual void setFeatureState(OSystem::Feature f, bool enable);
virtual bool getFeatureState(OSystem::Feature f);
virtual bool setGraphicsMode(int mode);
virtual void resetGraphicsScale();
#ifdef USE_RGB_COLOR
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
#endif
virtual void updateScreen();
// EventObserver API
virtual bool notifyEvent(const Common::Event &event);
// SdlGraphicsManager API
virtual void notifyVideoExpose();
virtual void notifyResize(const uint width, const uint height);
virtual void transformMouseCoordinates(Common::Point &point);
virtual void notifyMousePos(Common::Point mouse);
protected:
virtual void setInternalMousePosition(int x, int y);
virtual bool loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format);
private:
bool setupMode(uint width, uint height);
uint32 _lastVideoModeLoad;
SDL_Surface *_hwScreen;
uint _lastRequestedWidth;
uint _lastRequestedHeight;
uint _graphicsScale;
bool _ignoreLoadVideoMode;
bool _gotResize;
bool _wantsFullScreen;
uint _ignoreResizeEvents;
struct VideoMode {
VideoMode() : width(0), height(0) {}
VideoMode(uint w, uint h) : width(w), height(h) {}
bool operator<(const VideoMode &right) const {
if (width < right.width) {
return true;
} else if (width == right.width && height < right.height) {
return true;
} else {
return false;
}
}
bool operator==(const VideoMode &right) const {
return width == right.width && height == right.height;
}
bool operator!=(const VideoMode &right) const {
return !(*this == right);
}
uint width, height;
};
typedef Common::Array<VideoMode> VideoModeArray;
VideoModeArray _fullscreenVideoModes;
uint _desiredFullscreenWidth;
uint _desiredFullscreenHeight;
virtual bool isHotkey(const Common::Event &event);
};
#endif
|