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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(OPENPANDORA)
#include "backends/graphics/openpandora/op-graphics.h"
#include "backends/events/openpandora/op-events.h"
#include "graphics/scaler/aspect.h"
#include "common/mutex.h"
#include "common/textconsole.h"
static SDL_Cursor *hiddenCursor;
OPGraphicsManager::OPGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window)
: SurfaceSdlGraphicsManager(sdlEventSource, window) {
}
bool OPGraphicsManager::loadGFXMode() {
uint8_t hiddenCursorData = 0;
hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
/* On the OpenPandora we need to work around an SDL assumption that
returns relative mouse coordinates when you get to the screen
edges using the touchscreen. The workaround is to set a blank
SDL cursor and not disable it (Hackish I know).
The root issues likes in the Windows Manager GRAB code in SDL.
That is why the issue is not seen on framebuffer devices like the
GP2X (there is no X window manager ;)).
*/
SDL_ShowCursor(SDL_ENABLE);
SDL_SetCursor(hiddenCursor);
_videoMode.fullscreen = true;
return SurfaceSdlGraphicsManager::loadGFXMode();
}
void OPGraphicsManager::unloadGFXMode() {
uint8_t hiddenCursorData = 0;
hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
// Free the hidden SDL cursor created in loadGFXMode
SDL_FreeCursor(hiddenCursor);
SurfaceSdlGraphicsManager::unloadGFXMode();
}
#endif
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