aboutsummaryrefslogtreecommitdiff
path: root/backends/graphics/openpandora/op-graphics.h
blob: ed26df74759037811aaf4476dc5eb7c8f33f8e44 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef BACKENDS_GRAPHICS_OP_H
#define BACKENDS_GRAPHICS_OP_H

#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#include "graphics/scaler/aspect.h"	// for aspect2Real
#include "graphics/scaler/downscaler.h"

enum {
	GFX_HALF = 12
};

class OPGraphicsManager : public SurfaceSdlGraphicsManager {
public:
	OPGraphicsManager(SdlEventSource *sdlEventSource);

//	bool hasFeature(OSystem::Feature f);
//	void setFeatureState(OSystem::Feature f, bool enable);
//	bool getFeatureState(OSystem::Feature f);
//	int getDefaultGraphicsMode() const;

//	void initSize(uint w, uint h, const Graphics::PixelFormat *format = NULL);
//	const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
//	bool setGraphicsMode(const char *name);
//	bool setGraphicsMode(int mode);
//	void setGraphicsModeIntern();
//	void internUpdateScreen();
//	void showOverlay();
//	void hideOverlay();
	bool loadGFXMode();
//	void drawMouse();
//	void undrawMouse();
//	virtual void warpMouse(int x, int y);

//	SurfaceSdlGraphicsManager::MousePos *getMouseCurState();
//	SurfaceSdlGraphicsManager::VideoState *getVideoMode();

//	virtual void adjustMouseEvent(const Common::Event &event);
};

#endif /* BACKENDS_GRAPHICS_OP_H */