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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_GRAPHICS_PSP2SDL_GRAPHICS_H
#define BACKENDS_GRAPHICS_PSP2SDL_GRAPHICS_H
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#include <vita2d_fbo.h>
class PSP2SdlGraphicsManager : public SurfaceSdlGraphicsManager {
public:
PSP2SdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window);
virtual ~PSP2SdlGraphicsManager();
virtual OSystem::TransactionError endGFXTransaction();
virtual const OSystem::GraphicsMode *getSupportedShaders() const;
protected:
virtual void setGraphicsModeIntern();
virtual void unloadGFXMode();
virtual bool hotswapGFXMode();
virtual void internUpdateScreen();
virtual void updateShader();
virtual void setAspectRatioCorrection(bool enable);
virtual SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags);
void PSP2_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects);
void PSP2_UpdateFiltering();
bool _hardwareAspectRatioCorrection;
vita2d_texture *_vitatex_hwscreen;
void *_sdlpixels_hwscreen;
vita2d_shader *_shaders[6];
};
#endif
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