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 | /* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */
#include "backends/keymapper/action.h"
#ifdef ENABLE_KEYMAPPER
#include "backends/keymapper/keymap.h"
namespace Common {
Action::Action(Keymap *boss, const char *i,	String des)
	: _boss(boss), description(des), _hwInput(0) {
	assert(i);
	assert(_boss);
	Common::strlcpy(id, i, ACTION_ID_SIZE);
	_boss->addAction(this);
}
void Action::mapInput(const HardwareInput *input) {
	if (_hwInput)
		_boss->unregisterMapping(this);
	_hwInput = input;
	if (_hwInput)
		_boss->registerMapping(this, _hwInput);
}
const HardwareInput *Action::getMappedInput() const {
	return _hwInput;
}
} // End of namespace Common
#endif // #ifdef ENABLE_KEYMAPPER
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