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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymap.h"
namespace Common {
Action::Action(Keymap *boss, const char *i, String des, ActionCategory cat,
ActionType typ, int pri, int grp, int flg)
: _boss(boss), description(des), category(cat), type(typ),
priority(pri), group(grp), flags(flg), _hwKey(0) {
assert(i);
assert(_boss);
strncpy(id, i, ACTION_ID_SIZE);
_boss->addAction(this);
}
void Action::mapKey(const HardwareKey *key) {
if (_hwKey) _boss->unregisterMapping(this);
_hwKey = key;
if (_hwKey) _boss->registerMapping(this, _hwKey);
}
const HardwareKey *Action::getMappedKey() const {
return _hwKey;
}
} // end of namespace Common
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