1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_ACTION_H
#define COMMON_ACTION_H
#include "common/scummsys.h"
#ifdef ENABLE_KEYMAPPER
#include "common/events.h"
#include "common/func.h"
#include "common/list.h"
#include "common/str.h"
namespace Common {
struct HardwareInput;
class Keymap;
#define ACTION_ID_SIZE (5)
struct KeyActionEntry {
const KeyState ks;
const char *id;
const char *description;
};
struct Action {
/** unique id used for saving/loading to config */
char id[ACTION_ID_SIZE];
/** Human readable description */
String description;
/** Events to be sent when mapped key is pressed */
List<Event> events;
private:
/** Hardware input that is mapped to this Action */
const HardwareInput *_hwInput;
Keymap *_boss;
public:
Action(Keymap *boss, const char *id, String des = "");
void addEvent(const Event &evt) {
events.push_back(evt);
}
void addEvent(const EventType evtType) {
Event evt;
evt.type = evtType;
events.push_back(evt);
}
void addKeyEvent(const KeyState &ks) {
Event evt;
evt.type = EVENT_KEYDOWN;
evt.kbd = ks;
addEvent(evt);
}
void addLeftClickEvent() {
addEvent(EVENT_LBUTTONDOWN);
}
void addMiddleClickEvent() {
addEvent(EVENT_MBUTTONDOWN);
}
void addRightClickEvent() {
addEvent(EVENT_RBUTTONDOWN);
}
Keymap *getParent() {
return _boss;
}
void mapInput(const HardwareInput *input);
const HardwareInput *getMappedInput() const;
};
} // End of namespace Common
#endif // #ifdef ENABLE_KEYMAPPER
#endif // #ifndef COMMON_ACTION_H
|