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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef COMMON_KEYMAP_MANAGER
#define COMMON_KEYMAP_MANAGER
#include "backends/keymapper/hardware-key.h"
#include "backends/keymapper/keymap.h"
#include "common/hash-str.h"
#include "common/hashmap.h"
namespace Common {
class KeymapManager {
public:
class Domain {
typedef HashMap<String, Keymap*,
IgnoreCase_Hash, IgnoreCase_EqualTo> KeymapMap;
public:
Domain() : _configDomain(0) {}
~Domain() {
deleteAllKeyMaps();
}
void setConfigDomain(ConfigManager::Domain *confDom) {
_configDomain = confDom;
}
ConfigManager::Domain *getConfigDomain() {
return _configDomain;
}
void addKeymap(Keymap *map);
void deleteAllKeyMaps();
Keymap *getKeymap(const String& name);
typedef KeymapMap::iterator iterator;
typedef KeymapMap::const_iterator const_iterator;
iterator begin() { return _keymaps.begin(); }
const_iterator begin() const { return _keymaps.begin(); }
iterator end() { return _keymaps.end(); }
const_iterator end() const { return _keymaps.end(); }
uint32 count() { return _keymaps.size(); }
private:
ConfigManager::Domain *_configDomain;
KeymapMap _keymaps;
};
KeymapManager();
~KeymapManager();
void registerHardwareKeySet(HardwareKeySet *keys);
HardwareKeySet *getHardwareKeySet() { return _hardwareKeys; }
void registerGlobalKeymap(Keymap *map);
void refreshGameDomain();
void registerGameKeymap(Keymap *map);
Keymap *getKeymap(const String& name);
Domain& getGlobalDomain() { return _globalDomain; }
Domain& getGameDomain() { return _gameDomain; }
private:
void initKeymap(ConfigManager::Domain *domain, Keymap *keymap);
void automaticMap(Keymap *map);
Domain _globalDomain;
Domain _gameDomain;
HardwareKeySet *_hardwareKeys;
};
} // end of namespace Common
#endif
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