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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "backends/keymapper/remap-dialog.h"
#ifdef ENABLE_KEYMAPPER
#include "gui/GuiManager.h"
#include "gui/PopUpWidget.h"
#include "gui/ScrollBarWidget.h"
#include "gui/ThemeEval.h"
namespace Common {
enum {
kRemapCmd = 'REMP',
kCloseCmd = 'CLOS'
};
RemapDialog::RemapDialog()
: Dialog("KeyRemapper"), _keymapTable(0), _activeRemapAction(0), _topAction(0), _remapTimeout(0) {
_keymapper = g_system->getEventManager()->getKeymapper();
assert(_keymapper);
_kmPopUp = new GUI::PopUpWidget(this, "KeyRemapper.Popup", "Keymap: ");
_scrollBar = new GUI::ScrollBarWidget(this, 0, 0, 0, 0);
new GUI::ButtonWidget(this, "KeyRemapper.Close", "Close", kCloseCmd);
}
RemapDialog::~RemapDialog() {
free(_keymapTable);
}
void RemapDialog::open() {
bool divider = false;
const Stack<Keymapper::MapRecord> &activeKeymaps = _keymapper->getActiveStack();
if (!activeKeymaps.size() > 0) {
_kmPopUp->appendEntry(activeKeymaps.top().keymap->getName() + " (Active)");
divider = true;
}
Keymapper::Domain *_globalKeymaps = &_keymapper->getGlobalDomain();
Keymapper::Domain *_gameKeymaps = 0;
int keymapCount = 0;
if (_globalKeymaps->empty())
_globalKeymaps = 0;
else
keymapCount += _globalKeymaps->size();
if (ConfMan.getActiveDomain() != 0) {
_gameKeymaps = &_keymapper->getGameDomain();
if (_gameKeymaps->empty())
_gameKeymaps = 0;
else
keymapCount += _gameKeymaps->size();
}
_keymapTable = (Keymap **)malloc(sizeof(Keymap*) * keymapCount);
Keymapper::Domain::iterator it;
uint32 idx = 0;
if (_globalKeymaps) {
if (divider)
_kmPopUp->appendEntry("");
for (it = _globalKeymaps->begin(); it != _globalKeymaps->end(); it++) {
_kmPopUp->appendEntry(it->_value->getName() + " (Global)", idx);
_keymapTable[idx++] = it->_value;
}
divider = true;
}
if (_gameKeymaps) {
if (divider)
_kmPopUp->appendEntry("");
for (it = _gameKeymaps->begin(); it != _gameKeymaps->end(); it++) {
_kmPopUp->appendEntry(it->_value->getName() + " (Game)", idx);
_keymapTable[idx++] = it->_value;
}
}
_changes = false;
Dialog::open();
_kmPopUp->setSelected(0);
loadKeymap();
}
void RemapDialog::close() {
_kmPopUp->clearEntries();
free(_keymapTable);
_keymapTable = 0;
if (_changes)
ConfMan.flushToDisk();
Dialog::close();
}
void RemapDialog::reflowLayout() {
Dialog::reflowLayout();
int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
int scrollbarWidth = g_gui.xmlEval()->getVar("Globals.Scrollbar.Width", 0);
int areaX = g_gui.xmlEval()->getVar("KeyRemapper.KeymapArea.x");
int areaY = g_gui.xmlEval()->getVar("KeyRemapper.KeymapArea.y");
int areaW = g_gui.xmlEval()->getVar("KeyRemapper.KeymapArea.w");
int areaH = g_gui.xmlEval()->getVar("KeyRemapper.KeymapArea.h");
int spacing = 10; //g_gui.xmlEval()->getVar("remap_spacing");
int labelWidth = 100; //g_gui.xmlEval()->getVar("remap_label_width");
int buttonWidth = 80; //g_gui.xmlEval()->getVar("remap_button_width");
int colWidth = labelWidth + buttonWidth + spacing;
_colCount = (areaW - scrollbarWidth) / colWidth;
_rowCount = (areaH + spacing) / (buttonHeight + spacing);
if (_colCount <= 0 || _rowCount <= 0)
error("Remap dialog too small to display any keymaps!");
_scrollBar->resize(areaX + areaW - scrollbarWidth, areaY, scrollbarWidth, areaH);
_scrollBar->_entriesPerPage = _rowCount;
_scrollBar->_numEntries = 1;
_scrollBar->recalc();
uint textYOff = (buttonHeight - kLineHeight) / 2;
uint oldSize = _keymapWidgets.size();
uint newSize = _rowCount * _colCount;
_keymapWidgets.reserve(newSize);
for (uint i = 0; i < newSize; i++) {
ActionWidgets widg;
if (i >= _keymapWidgets.size()) {
widg.actionText =
new GUI::StaticTextWidget(this, 0, 0, 0, 0, "", Graphics::kTextAlignRight);
widg.keyButton =
new GUI::ButtonWidget(this, 0, 0, 0, 0, "", kRemapCmd + i);
_keymapWidgets.push_back(widg);
} else {
widg = _keymapWidgets[i];
}
uint x = areaX + (i % _colCount) * colWidth;
uint y = areaY + (i / _colCount) * (buttonHeight + spacing);
widg.actionText->resize(x, y + textYOff, labelWidth, kLineHeight);
widg.keyButton->resize(x + labelWidth, y, buttonWidth, buttonHeight);
}
while (oldSize > newSize) {
ActionWidgets widg = _keymapWidgets.remove_at(--oldSize);
removeWidget(widg.actionText);
delete widg.actionText;
removeWidget(widg.keyButton);
delete widg.keyButton;
}
}
void RemapDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
if (cmd >= kRemapCmd && cmd < kRemapCmd + _keymapWidgets.size()) {
startRemapping(cmd - kRemapCmd);
} else if (cmd == GUI::kPopUpItemSelectedCmd) {
loadKeymap();
} else if (cmd == GUI::kSetPositionCmd) {
refreshKeymap();
} else if (cmd == kCloseCmd) {
close();
} else {
GUI::Dialog::handleCommand(sender, cmd, data);
}
}
void RemapDialog::startRemapping(uint i) {
if (_topAction + i >= _currentActions.size()) return;
_remapTimeout = getMillis() + kRemapTimeoutDelay;
_activeRemapAction = _currentActions[_topAction + i].action;
_keymapWidgets[i].keyButton->setLabel("...");
_keymapWidgets[i].keyButton->draw();
_keymapper->setEnabled(false);
}
void RemapDialog::stopRemapping() {
_topAction = -1;
refreshKeymap();
_activeRemapAction = 0;
_keymapper->setEnabled(true);
}
void RemapDialog::handleKeyUp(Common::KeyState state) {
if (_activeRemapAction) {
const HardwareKey *hwkey = _keymapper->findHardwareKey(state);
if (hwkey) {
_activeRemapAction->mapKey(hwkey);
// TODO: _activeRemapAction->getParent()->saveMappings();
_changes = true;
stopRemapping();
}
} else {
GUI::Dialog::handleKeyDown(state);
}
}
void RemapDialog::handleMouseDown(int x, int y, int button, int clickCount) {
if (_activeRemapAction)
stopRemapping();
else
Dialog::handleMouseDown(x, y, button, clickCount);
}
void RemapDialog::handleTickle() {
if (_activeRemapAction && getMillis() > _remapTimeout)
stopRemapping();
Dialog::handleTickle();
}
void RemapDialog::loadKeymap() {
_currentActions.clear();
const Stack<Keymapper::MapRecord> &activeKeymaps = _keymapper->getActiveStack();
if (!activeKeymaps.empty() && _kmPopUp->getSelected() == 0) {
// load active keymaps
List<const HardwareKey*> freeKeys(_keymapper->getHardwareKeys());
// add most active keymap's keys
Keymapper::MapRecord top = activeKeymaps.top();
List<Action*>::iterator actIt;
for (actIt = top.keymap->getActions().begin(); actIt != top.keymap->getActions().end(); ++actIt) {
Action *act = *actIt;
ActionInfo info = {act, false, act->description};
_currentActions.push_back(info);
if (act->getMappedKey())
freeKeys.remove(act->getMappedKey());
}
// loop through remaining finding mappings for unmapped keys
if (top.inherit) {
for (int i = activeKeymaps.size() - 2; i >= 0; --i) {
Keymapper::MapRecord mr = activeKeymaps[i];
List<const HardwareKey*>::iterator keyIt = freeKeys.begin();
while (keyIt != freeKeys.end()) {
Action *act = mr.keymap->getMappedAction((*keyIt)->key);
if (act) {
ActionInfo info = {act, true, act->description + " (" + mr.keymap->getName() + ")"};
_currentActions.push_back(info);
freeKeys.erase(keyIt++);
} else {
++keyIt;
}
}
if (mr.inherit == false || freeKeys.empty()) break;
}
}
} else if (_kmPopUp->getSelected() != -1) {
Keymap *km = _keymapTable[_kmPopUp->getSelectedTag()];
List<Action*>::iterator it;
for (it = km->getActions().begin(); it != km->getActions().end(); it++) {
ActionInfo info = {*it, false, (*it)->description};
_currentActions.push_back(info);
}
}
// refresh scroll bar
_scrollBar->_currentPos = 0;
_scrollBar->_numEntries = (_currentActions.size() + _colCount - 1) / _colCount;
_scrollBar->recalc();
// force refresh
_topAction = -1;
refreshKeymap();
}
void RemapDialog::refreshKeymap() {
int newTopAction = _scrollBar->_currentPos * _colCount;
if (newTopAction == _topAction)
return;
_topAction = newTopAction;
//_container->draw();
_scrollBar->draw();
uint actionI = _topAction;
for (uint widgetI = 0; widgetI < _keymapWidgets.size(); widgetI++) {
ActionWidgets& widg = _keymapWidgets[widgetI];
if (actionI < _currentActions.size()) {
ActionInfo& info = _currentActions[actionI];
widg.actionText->setLabel(info.description + ": ");
widg.actionText->setEnabled(!info.inherited);
const HardwareKey *mappedKey = info.action->getMappedKey();
if (mappedKey)
widg.keyButton->setLabel(mappedKey->description);
else
widg.keyButton->setLabel("-");
widg.actionText->setVisible(true);
widg.keyButton->setVisible(true);
actionI++;
} else {
widg.actionText->setVisible(false);
widg.keyButton->setVisible(false);
}
//widg.actionText->draw();
//widg.keyButton->draw();
}
// need to redraw entire Dialog so that invisible
// widgets disappear
draw();
}
} // end of namespace Common
#endif // #ifdef ENABLE_KEYMAPPER
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