1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "backends/keymapper/remap-dialog.h"
#ifdef ENABLE_KEYMAPPER
#include "common/system.h"
#include "gui/gui-manager.h"
#include "gui/widgets/popup.h"
#include "gui/widgets/scrollbar.h"
#include "gui/ThemeEval.h"
#include "common/translation.h"
namespace Common {
enum {
kRemapCmd = 'REMP',
kClearCmd = 'CLER',
kCloseCmd = 'CLOS'
};
RemapDialog::RemapDialog()
: Dialog("KeyMapper"), _keymapTable(0), _topAction(0), _remapTimeout(0), _topKeymapIsGui(false) {
_keymapper = g_system->getEventManager()->getKeymapper();
assert(_keymapper);
_kmPopUpDesc = new GUI::StaticTextWidget(this, "KeyMapper.PopupDesc", _("Keymap:"));
_kmPopUp = new GUI::PopUpWidget(this, "KeyMapper.Popup");
_scrollBar = new GUI::ScrollBarWidget(this, 0, 0, 0, 0);
new GUI::ButtonWidget(this, "KeyMapper.Close", _("Close"), 0, kCloseCmd);
}
RemapDialog::~RemapDialog() {
free(_keymapTable);
}
void RemapDialog::open() {
const Stack<Keymapper::MapRecord> &activeKeymaps = _keymapper->getActiveStack();
if (activeKeymaps.size() > 0) {
if (activeKeymaps.top().keymap->getName() == Common::kGuiKeymapName)
_topKeymapIsGui = true;
// Add the entry for the "effective" special view. See RemapDialog::loadKeymap()
_kmPopUp->appendEntry(activeKeymaps.top().keymap->getName() + _(" (Effective)"));
}
Keymapper::Domain *_globalKeymaps = &_keymapper->getGlobalDomain();
Keymapper::Domain *_gameKeymaps = 0;
int keymapCount = 0;
if (_globalKeymaps->empty())
_globalKeymaps = 0;
else
keymapCount += _globalKeymaps->size();
if (ConfMan.getActiveDomain() != 0) {
_gameKeymaps = &_keymapper->getGameDomain();
if (_gameKeymaps->empty())
_gameKeymaps = 0;
else
keymapCount += _gameKeymaps->size();
}
if (activeKeymaps.size() > 1) {
keymapCount += activeKeymaps.size() - 1;
}
debug(3, "RemapDialog::open keymaps: %d", keymapCount);
_keymapTable = (Keymap **)malloc(sizeof(Keymap *) * keymapCount);
Keymapper::Domain::iterator it;
uint32 idx = 0;
if (activeKeymaps.size() > 1) {
int topIndex = activeKeymaps.size() - 1;
bool active = activeKeymaps[topIndex].transparent;
for (int i = topIndex - 1; i >= 0; --i) {
Keymapper::MapRecord mr = activeKeymaps[i];
// Add an entry for each keymap in the stack after the top keymap. Mark it Active if it is
// reachable or Blocked if an opaque keymap is on top of it thus blocking access to it.
_kmPopUp->appendEntry(mr.keymap->getName() + (active ? _(" (Active)") : _(" (Blocked)")), idx);
_keymapTable[idx++] = mr.keymap;
active &= mr.transparent;
}
}
_kmPopUp->appendEntry("");
// Now add entries for all known keymaps. Note that there will be duplicates with the stack entries.
if (_globalKeymaps) {
for (it = _globalKeymaps->begin(); it != _globalKeymaps->end(); ++it) {
// "global" means its keybindings apply to all games; saved in a global conf domain
_kmPopUp->appendEntry(it->_value->getName() + _(" (Global)"), idx);
_keymapTable[idx++] = it->_value;
}
}
if (_gameKeymaps) {
for (it = _gameKeymaps->begin(); it != _gameKeymaps->end(); ++it) {
// "game" means its keybindings are saved per-target
_kmPopUp->appendEntry(it->_value->getName() + _(" (Game)"), idx);
_keymapTable[idx++] = it->_value;
}
}
_changes = false;
Dialog::open();
_kmPopUp->setSelected(0);
loadKeymap();
}
void RemapDialog::close() {
_kmPopUp->clearEntries();
free(_keymapTable);
_keymapTable = 0;
if (_changes)
ConfMan.flushToDisk();
Dialog::close();
}
void RemapDialog::reflowLayout() {
Dialog::reflowLayout();
int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
int scrollbarWidth = g_gui.xmlEval()->getVar("Globals.Scrollbar.Width", 0);
int16 areaX, areaY;
uint16 areaW, areaH;
g_gui.xmlEval()->getWidgetData((const String&)String("KeyMapper.KeymapArea"), areaX, areaY, areaW, areaH);
int spacing = g_gui.xmlEval()->getVar("Globals.KeyMapper.Spacing");
int keyButtonWidth = g_gui.xmlEval()->getVar("Globals.KeyMapper.ButtonWidth");
int clearButtonWidth = g_gui.xmlEval()->getVar("Globals.Line.Height");
int clearButtonHeight = g_gui.xmlEval()->getVar("Globals.Line.Height");
int colWidth = areaW - scrollbarWidth;
int labelWidth = colWidth - (keyButtonWidth + spacing + clearButtonWidth + spacing);
_rowCount = (areaH + spacing) / (buttonHeight + spacing);
debug(7, "rowCount = %d" , _rowCount);
if (colWidth <= 0 || _rowCount <= 0)
error("Remap dialog too small to display any keymaps");
_scrollBar->resize(areaX + areaW - scrollbarWidth, areaY, scrollbarWidth, areaH);
_scrollBar->_entriesPerPage = _rowCount;
_scrollBar->_numEntries = 1;
_scrollBar->recalc();
uint textYOff = (buttonHeight - kLineHeight) / 2;
uint clearButtonYOff = (buttonHeight - clearButtonHeight) / 2;
uint oldSize = _keymapWidgets.size();
uint newSize = _rowCount;
_keymapWidgets.reserve(newSize);
for (uint i = 0; i < newSize; i++) {
ActionWidgets widg;
if (i >= _keymapWidgets.size()) {
widg.actionText =
new GUI::StaticTextWidget(this, 0, 0, 0, 0, "", Graphics::kTextAlignLeft);
widg.keyButton =
new GUI::ButtonWidget(this, 0, 0, 0, 0, "", 0, kRemapCmd + i);
widg.clearButton = addClearButton(this, "", kClearCmd + i, 0, 0, clearButtonWidth, clearButtonHeight);
_keymapWidgets.push_back(widg);
} else {
widg = _keymapWidgets[i];
}
uint x = areaX;
uint y = areaY + (i) * (buttonHeight + spacing);
widg.keyButton->resize(x, y, keyButtonWidth, buttonHeight);
widg.clearButton->resize(x + keyButtonWidth + spacing, y + clearButtonYOff, clearButtonWidth, clearButtonHeight);
widg.actionText->resize(x + keyButtonWidth + spacing + clearButtonWidth + spacing, y + textYOff, labelWidth, kLineHeight);
}
while (oldSize > newSize) {
ActionWidgets widg = _keymapWidgets.remove_at(--oldSize);
removeWidget(widg.actionText);
delete widg.actionText;
removeWidget(widg.keyButton);
delete widg.keyButton;
removeWidget(widg.clearButton);
delete widg.clearButton;
}
}
void RemapDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
debug(3, "RemapDialog::handleCommand %u %u", cmd, data);
if (cmd >= kRemapCmd && cmd < kRemapCmd + _keymapWidgets.size()) {
startRemapping(cmd - kRemapCmd);
} else if (cmd >= kClearCmd && cmd < kClearCmd + _keymapWidgets.size()) {
clearMapping(cmd - kClearCmd);
} else if (cmd == GUI::kPopUpItemSelectedCmd) {
loadKeymap();
} else if (cmd == GUI::kSetPositionCmd) {
refreshKeymap();
} else if (cmd == kCloseCmd) {
close();
} else {
GUI::Dialog::handleCommand(sender, cmd, data);
}
}
void RemapDialog::clearMapping(uint i) {
if (_topAction + i >= _currentActions.size())
return;
debug(3, "clear the mapping %u", i);
Action *activeRemapAction = _currentActions[_topAction + i].action;
activeRemapAction->mapInput(0);
activeRemapAction->getParent()->saveMappings();
_changes = true;
// force refresh
stopRemapping(true);
refreshKeymap();
}
void RemapDialog::startRemapping(uint i) {
if (_topAction + i >= _currentActions.size())
return;
if (_keymapper->isRemapping()) {
// Handle a second click on the button as a stop to remapping
stopRemapping(true);
return;
}
_remapTimeout = g_system->getMillis() + kRemapTimeoutDelay;
Action *activeRemapAction = _currentActions[_topAction + i].action;
_keymapWidgets[i].keyButton->setLabel("...");
_keymapWidgets[i].keyButton->markAsDirty();
_keymapper->startRemappingMode(activeRemapAction);
}
void RemapDialog::stopRemapping(bool force) {
_topAction = -1;
refreshKeymap();
if (force)
_keymapper->stopRemappingMode();
}
void RemapDialog::handleKeyDown(Common::KeyState state) {
if (_keymapper->isRemapping())
return;
GUI::Dialog::handleKeyDown(state);
}
void RemapDialog::handleKeyUp(Common::KeyState state) {
if (_keymapper->isRemapping())
return;
GUI::Dialog::handleKeyUp(state);
}
void RemapDialog::handleOtherEvent(Event ev) {
if (ev.type == EVENT_GUI_REMAP_COMPLETE_ACTION) {
// _keymapper is telling us that something changed
_changes = true;
stopRemapping();
} else {
GUI::Dialog::handleOtherEvent(ev);
}
}
void RemapDialog::handleMouseDown(int x, int y, int button, int clickCount) {
if (_keymapper->isRemapping())
stopRemapping();
else
Dialog::handleMouseDown(x, y, button, clickCount);
}
void RemapDialog::handleTickle() {
if (_keymapper->isRemapping() && g_system->getMillis() > _remapTimeout)
stopRemapping(true);
Dialog::handleTickle();
}
void RemapDialog::loadKeymap() {
_currentActions.clear();
const Stack<Keymapper::MapRecord> &activeKeymaps = _keymapper->getActiveStack();
debug(3, "RemapDialog::loadKeymap active keymaps: %u", activeKeymaps.size());
if (!activeKeymaps.empty() && _kmPopUp->getSelected() == 0) {
// This is the "effective" view which shows all effective actions:
// - all of the topmost keymap action
// - all mapped actions that are reachable
List<const HardwareInput *> freeInputs(_keymapper->getHardwareInputs());
int topIndex = activeKeymaps.size() - 1;
// This is a WORKAROUND for changing the popup list selected item and changing it back
// to the top entry. Upon changing it back, the top keymap is always "gui".
if (!_topKeymapIsGui && activeKeymaps[topIndex].keymap->getName() == kGuiKeymapName)
--topIndex;
// add most active keymap's keys
Keymapper::MapRecord top = activeKeymaps[topIndex];
List<Action *>::iterator actIt;
debug(3, "RemapDialog::loadKeymap top keymap: %s", top.keymap->getName().c_str());
for (actIt = top.keymap->getActions().begin(); actIt != top.keymap->getActions().end(); ++actIt) {
Action *act = *actIt;
ActionInfo info = {act, false, act->description};
_currentActions.push_back(info);
if (act->getMappedInput())
freeInputs.remove(act->getMappedInput());
}
// loop through remaining finding mappings for unmapped keys
if (top.transparent && topIndex >= 0) {
for (int i = topIndex - 1; i >= 0; --i) {
Keymapper::MapRecord mr = activeKeymaps[i];
debug(3, "RemapDialog::loadKeymap keymap: %s", mr.keymap->getName().c_str());
List<const HardwareInput *>::iterator inputIt = freeInputs.begin();
const HardwareInput *input = *inputIt;
while (inputIt != freeInputs.end()) {
Action *act = 0;
if (input->type == kHardwareInputTypeKeyboard)
act = mr.keymap->getMappedAction(input->key);
else if (input->type == kHardwareInputTypeGeneric)
act = mr.keymap->getMappedAction(input->inputCode);
if (act) {
ActionInfo info = {act, true, act->description + " (" + mr.keymap->getName() + ")"};
_currentActions.push_back(info);
freeInputs.erase(inputIt);
} else {
++inputIt;
}
}
if (mr.transparent == false || freeInputs.empty())
break;
}
}
} else if (_kmPopUp->getSelected() != -1) {
// This is the regular view of a keymap that isn't the topmost one.
// It shows all of that keymap's actions
Keymap *km = _keymapTable[_kmPopUp->getSelectedTag()];
List<Action *>::iterator it;
for (it = km->getActions().begin(); it != km->getActions().end(); ++it) {
ActionInfo info = {*it, false, (*it)->description};
_currentActions.push_back(info);
}
}
// refresh scroll bar
_scrollBar->_currentPos = 0;
_scrollBar->_numEntries = _currentActions.size();
_scrollBar->recalc();
// force refresh
_topAction = -1;
refreshKeymap();
}
void RemapDialog::refreshKeymap() {
int newTopAction = _scrollBar->_currentPos;
if (newTopAction == _topAction)
return;
_topAction = newTopAction;
//_container->markAsDirty();
_scrollBar->markAsDirty();
uint actionI = _topAction;
for (uint widgetI = 0; widgetI < _keymapWidgets.size(); widgetI++) {
ActionWidgets& widg = _keymapWidgets[widgetI];
if (actionI < _currentActions.size()) {
debug(8, "RemapDialog::refreshKeymap actionI=%u", actionI);
ActionInfo& info = _currentActions[actionI];
widg.actionText->setLabel(info.description);
widg.actionText->setEnabled(!info.inherited);
const HardwareInput *mappedInput = info.action->getMappedInput();
if (mappedInput)
widg.keyButton->setLabel(mappedInput->description);
else
widg.keyButton->setLabel("-");
widg.actionText->setVisible(true);
widg.keyButton->setVisible(true);
widg.clearButton->setVisible(true);
actionI++;
} else {
widg.actionText->setVisible(false);
widg.keyButton->setVisible(false);
widg.clearButton->setVisible(false);
}
//widg.actionText->markAsDirty();
//widg.keyButton->markAsDirty();
}
// need to redraw entire Dialog so that invisible
// widgets disappear
g_gui.scheduleTopDialogRedraw();
}
} // End of namespace Common
#endif // #ifdef ENABLE_KEYMAPPER
|