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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef REMAP_DIALOG_H
#define REMAP_DIALOG_H
#include "backends/keymapper/keymapper.h"
#include "gui/dialog.h"
namespace GUI {
class PopupWidget;
class ScrollBarWidget;
}
namespace Common {
class RemapDialog : public GUI::Dialog {
public:
RemapDialog();
virtual ~RemapDialog();
virtual void open();
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
virtual void handleKeyDown(Common::KeyState state);
protected:
struct Mapping {
Action *action;
GUI::StaticTextWidget *actionText;
GUI::ButtonWidget *keyButton;
};
void loadKeymap();
void refreshKeymap();
void setupWidgets(uint num);
void startRemapping(Mapping *remap);
void stopRemapping();
Keymapper *_keymapper;
Stack<Keymapper::MapRecord> *_activeKeymaps;
KeymapManager::Domain *_globalKeymaps;
KeymapManager::Domain *_gameKeymaps;
List<Action*> *_currentActions;
List<Action*>::iterator _topAction;
uint _topRow;
Rect _keymapArea;
GUI::PopUpWidget *_kmPopUp;
Keymap** _keymapTable;
GUI::ScrollBarWidget *_scrollBar;
uint _colWidth;
uint _colCount, _rowCount;
uint _spacing;
uint _buttonHeight;
Mapping *_activeRemap;
Array<Mapping> _keymapMappings;
};
} // end of namespace Common
#endif
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