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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "common/scummsys.h"
#ifdef MACOSX
#include <AvailabilityMacros.h>
// With the release of Mac OS X 10.5 in October 2007, Apple deprecated the
// AUGraphNewNode & AUGraphGetNodeInfo APIs in favor of the new AUGraphAddNode &
// AUGraphNodeInfo APIs. While it is easy to switch to those, it breaks
// compatibility with all pre-10.5 systems.
//
// Since 10.5 was the last system to support PowerPC, we use the old, deprecated
// APIs on PowerPC based systems by default. On all other systems (such as Mac
// OS X running on Intel hardware, or iOS running on ARM), we use the new API by
// default.
//
// This leaves Mac OS X 10.4 running on x86 processors as the only system
// combination that this code will not support by default. It seems quite
// reasonable to assume that anybody with an Intel system has since then moved
// on to a newer Mac OS X release. But if for some reason you absolutely need to
// build an x86 version of this code using the old, deprecated API, you can
// simply do so by manually enable the USE_DEPRECATED_COREAUDIO_API switch (e.g.
// by adding setting it suitably in CPPFLAGS).
#if !defined(USE_DEPRECATED_COREAUDIO_API)
#if TARGET_CPU_PPC || TARGET_CPU_PPC64 || !defined(MAC_OS_X_VERSION_10_6)
#define USE_DEPRECATED_COREAUDIO_API 1
#else
#define USE_DEPRECATED_COREAUDIO_API 0
#endif
#endif
#if USE_DEPRECATED_COREAUDIO_API
// Try to silence warnings about use of deprecated APIs
#undef DEPRECATED_ATTRIBUTE
#define DEPRECATED_ATTRIBUTE
#endif
#include "common/config-manager.h"
#include "common/error.h"
#include "common/textconsole.h"
#include "common/util.h"
#include "audio/musicplugin.h"
#include "audio/mpu401.h"
#include <CoreServices/CoreServices.h>
#include <AudioToolbox/AUGraph.h>
// Activating the following switch disables reverb support in the CoreAudio
// midi backend. Reverb will suck away a *lot* of CPU time, so on slower
// systems, you may want to turn it off completely.
// TODO: Maybe make this a config option?
//#define COREAUDIO_DISABLE_REVERB
// A macro to simplify error handling a bit.
#define RequireNoErr(error) \
do { \
err = error; \
if (err != noErr) \
goto bail; \
} while (false)
/* CoreAudio MIDI driver
* By Max Horn / Fingolfin
* Based on code by Benjamin W. Zale
*/
class MidiDriver_CORE : public MidiDriver_MPU401 {
public:
MidiDriver_CORE();
~MidiDriver_CORE();
int open();
bool isOpen() const { return _auGraph != 0; }
void close();
void send(uint32 b);
void sysEx(const byte *msg, uint16 length);
private:
AUGraph _auGraph;
AudioUnit _synth;
};
MidiDriver_CORE::MidiDriver_CORE()
: _auGraph(0) {
}
MidiDriver_CORE::~MidiDriver_CORE() {
if (_auGraph) {
AUGraphStop(_auGraph);
DisposeAUGraph(_auGraph);
_auGraph = 0;
}
}
int MidiDriver_CORE::open() {
OSStatus err = 0;
if (isOpen())
return MERR_ALREADY_OPEN;
// Open the Music Device.
RequireNoErr(NewAUGraph(&_auGraph));
AUNode outputNode, synthNode;
#if USE_DEPRECATED_COREAUDIO_API
ComponentDescription desc;
#else
AudioComponentDescription desc;
#endif
// The default output device
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_DefaultOutput;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
#if USE_DEPRECATED_COREAUDIO_API
RequireNoErr(AUGraphNewNode(_auGraph, &desc, 0, NULL, &outputNode));
#else
RequireNoErr(AUGraphAddNode(_auGraph, &desc, &outputNode));
#endif
// The built-in default (softsynth) music device
desc.componentType = kAudioUnitType_MusicDevice;
desc.componentSubType = kAudioUnitSubType_DLSSynth;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
#if USE_DEPRECATED_COREAUDIO_API
RequireNoErr(AUGraphNewNode(_auGraph, &desc, 0, NULL, &synthNode));
#else
RequireNoErr(AUGraphAddNode(_auGraph, &desc, &synthNode));
#endif
// Connect the softsynth to the default output
RequireNoErr(AUGraphConnectNodeInput(_auGraph, synthNode, 0, outputNode, 0));
// Open and initialize the whole graph
RequireNoErr(AUGraphOpen(_auGraph));
RequireNoErr(AUGraphInitialize(_auGraph));
// Get the music device from the graph.
#if USE_DEPRECATED_COREAUDIO_API
RequireNoErr(AUGraphGetNodeInfo(_auGraph, synthNode, NULL, NULL, NULL, &_synth));
#else
RequireNoErr(AUGraphNodeInfo(_auGraph, synthNode, NULL, &_synth));
#endif
// Load custom soundfont, if specified
if (ConfMan.hasKey("soundfont")) {
const char *soundfont = ConfMan.get("soundfont").c_str();
// TODO: We should really check whether the file contains an
// actual soundfont...
#if USE_DEPRECATED_COREAUDIO_API
// Before 10.5, we need to use kMusicDeviceProperty_SoundBankFSSpec
FSRef fsref;
FSSpec fsSpec;
err = FSPathMakeRef ((const byte *)soundfont, &fsref, NULL);
if (err == noErr) {
err = FSGetCatalogInfo (&fsref, kFSCatInfoNone, NULL, NULL, &fsSpec, NULL);
}
if (err == noErr) {
err = AudioUnitSetProperty (
_synth,
kMusicDeviceProperty_SoundBankFSSpec, kAudioUnitScope_Global,
0,
&fsSpec, sizeof(fsSpec)
);
}
#else
// kMusicDeviceProperty_SoundBankFSSpec is present on 10.6+, but broken
// kMusicDeviceProperty_SoundBankURL was added in 10.5 as a replacement
CFURLRef url = CFURLCreateFromFileSystemRepresentation(kCFAllocatorDefault, (const UInt8 *)soundfont, strlen(soundfont), false);
if (url) {
err = AudioUnitSetProperty (
_synth,
kMusicDeviceProperty_SoundBankURL, kAudioUnitScope_Global,
0,
&url, sizeof(url)
);
CFRelease(url);
} else {
warning("Failed to allocate CFURLRef from '%s'", soundfont);
}
#endif
if (err != noErr)
error("Failed loading custom sound font '%s' (error %ld)", soundfont, (long)err);
}
#ifdef COREAUDIO_DISABLE_REVERB
// Disable reverb mode, as that sucks up a lot of CPU power, which can
// be painful on low end machines.
// TODO: Make this customizable via a config key?
UInt32 usesReverb = 0;
AudioUnitSetProperty (_synth, kMusicDeviceProperty_UsesInternalReverb,
kAudioUnitScope_Global, 0, &usesReverb, sizeof (usesReverb));
#endif
// Finally: Start the graph!
RequireNoErr(AUGraphStart(_auGraph));
return 0;
bail:
if (_auGraph) {
AUGraphStop(_auGraph);
DisposeAUGraph(_auGraph);
_auGraph = 0;
}
return MERR_CANNOT_CONNECT;
}
void MidiDriver_CORE::close() {
MidiDriver_MPU401::close();
if (_auGraph) {
AUGraphStop(_auGraph);
DisposeAUGraph(_auGraph);
_auGraph = 0;
}
}
void MidiDriver_CORE::send(uint32 b) {
assert(isOpen());
byte status_byte = (b & 0x000000FF);
byte first_byte = (b & 0x0000FF00) >> 8;
byte second_byte = (b & 0x00FF0000) >> 16;
MusicDeviceMIDIEvent(_synth, status_byte, first_byte, second_byte, 0);
}
void MidiDriver_CORE::sysEx(const byte *msg, uint16 length) {
unsigned char buf[266];
assert(length + 2 <= ARRAYSIZE(buf));
assert(isOpen());
// Add SysEx frame
buf[0] = 0xF0;
memcpy(buf + 1, msg, length);
buf[length + 1] = 0xF7;
// Send it
MusicDeviceSysEx(_synth, buf, length+2);
}
// Plugin interface
class CoreAudioMusicPlugin : public MusicPluginObject {
public:
const char *getName() const {
return "CoreAudio";
}
const char *getId() const {
return "core";
}
MusicDevices getDevices() const;
Common::Error createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle = 0) const;
};
MusicDevices CoreAudioMusicPlugin::getDevices() const {
MusicDevices devices;
// TODO: Return a different music type depending on the configuration
// TODO: List the available devices
devices.push_back(MusicDevice(this, "", MT_GM));
return devices;
}
Common::Error CoreAudioMusicPlugin::createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle) const {
*mididriver = new MidiDriver_CORE();
return Common::kNoError;
}
//#if PLUGIN_ENABLED_DYNAMIC(COREAUDIO)
//REGISTER_PLUGIN_DYNAMIC(COREAUDIO, PLUGIN_TYPE_MUSIC, CoreAudioMusicPlugin);
//#else
REGISTER_PLUGIN_STATIC(COREAUDIO, PLUGIN_TYPE_MUSIC, CoreAudioMusicPlugin);
//#endif
#endif // MACOSX
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