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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BACKENDS_MIXER_SDL_H
#define BACKENDS_MIXER_SDL_H
#if defined(__SYMBIAN32__)
#include <esdl\SDL.h>
#else
#include <SDL.h>
#endif
#include "sound/mixer_intern.h"
class SdlMixerManager {
public:
SdlMixerManager();
virtual ~SdlMixerManager();
virtual void init();
Audio::Mixer *getMixer() { return (Audio::Mixer *)_mixer; }
// Used by LinuxMoto Port
virtual void suspendAudio();
virtual int resumeAudio();
protected:
Audio::MixerImpl *_mixer;
SDL_AudioSpec _obtainedRate;
bool _audioSuspended;
virtual SDL_AudioSpec getAudioSpec();
virtual void startAudio();
virtual void callbackHandler(byte *samples, int len);
static void sdlCallback(void *this_, byte *samples, int len);
};
#endif
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