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 | /* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */
#ifndef BACKENDS_MIXER_WINCE_SDL_H
#define BACKENDS_MIXER_WINCE_SDL_H
#include "backends/mixer/sdl/sdl-mixer.h"
/**
 * SDL mixer manager for WinCE
 */
class WINCESdlMixerManager : public SdlMixerManager {
public:
	WINCESdlMixerManager();
	virtual ~WINCESdlMixerManager();
	virtual void init();
private:
#ifdef USE_VORBIS
	bool checkOggHighSampleRate();
#endif
	static void private_sound_proc(void *param, byte *buf, int len);
	uint32 compute_sample_rate();
};
#endif
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