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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BACKENDS_MIXER_WINCE_SDL_H
#define BACKENDS_MIXER_WINCE_SDL_H
#include "backends/mixer/sdl/sdl-mixer.h"
/**
* SDL mixer manager for WinCE
*/
class WINCESdlMixerManager : public SdlMixerManager {
public:
WINCESdlMixerManager();
virtual ~WINCESdlMixerManager();
virtual void init();
private:
#ifdef USE_VORBIS
bool checkOggHighSampleRate();
#endif
static void private_sound_proc(void *param, byte *buf, int len);
uint32 compute_sample_rate();
};
#endif
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