1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 R�diger Hanke (MorphOS port)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* MorphOS-specific header file
*
* $Header$
*
*/
#ifndef MORPHOS_MORPHOS_H
#define MORPHOS_MORPHOS_H
#include <dos/dosextens.h>
#include <graphics/regions.h>
#include <intuition/intuition.h>
#include <intuition/screens.h>
#include <libraries/cdda.h>
#include "morphos_scaler.h"
class OSystem_MorphOS : public OSystem
{
public:
OSystem_MorphOS(int game_id, SCALERTYPE gfx_mode, bool full_screen);
virtual ~OSystem_MorphOS();
// Set colors of the palette
virtual void set_palette(const byte *colors, uint start, uint num);
// Set the size of the video bitmap.
// Typically, 320x200
virtual void init_size(uint w, uint h);
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
virtual void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h);
void move_screen(int dx, int dy, int height);
// Update the dirty areas of the screen
virtual void update_screen();
// Either show or hide the mouse cursor
virtual bool show_mouse(bool visible);
// Set the position of the mouse cursor
virtual void set_mouse_pos(int x, int y);
// Set the bitmap that's used when drawing the cursor.
virtual void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
// Shaking is used in SCUMM. Set current shake position.
virtual void set_shake_pos(int shake_pos);
// Overlay
virtual void show_overlay();
virtual void hide_overlay();
virtual void clear_overlay();
virtual void grab_overlay(int16 *buf, int pitch);
virtual void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h);
// Get the number of milliseconds since the program was started.
virtual uint32 get_msecs();
// Delay for a specified amount of milliseconds
virtual void delay_msecs(uint msecs);
// Add a new callback timer
virtual void set_timer(int timer, int (*callback)(int));
// Mutex handling
virtual void *create_mutex(void);
virtual void lock_mutex(void *mutex);
virtual void unlock_mutex(void *mutex);
virtual void delete_mutex(void *mutex);
// Create a thread
virtual void *create_thread(ThreadProc *proc, void *param);
// Get the next event.
// Returns true if an event was retrieved.
virtual bool poll_event(Event *event);
// Moves mouse pointer to specified position
virtual void warp_mouse(int x, int y);
// Set the function to be invoked whenever samples need to be generated
virtual bool set_sound_proc(void *param, SoundProc *proc, byte format);
void fill_sound (byte * stream, int len);
virtual uint32 property(int param, Property *value);
// Poll cdrom status
// Returns true if cd audio is playing
virtual bool poll_cdrom();
// Play cdrom audio track
virtual void play_cdrom(int track, int num_loops, int start_frame, int length);
// Stop cdrom audio track
virtual void stop_cdrom();
// Update cdrom audio status
virtual void update_cdrom();
// Quit
virtual void quit();
static OSystem_MorphOS *create(int game_id, SCALERTYPE gfx_scaler, bool full_screen);
static bool OpenATimer(MsgPort **port, IORequest **req, ULONG unit, bool required = true);
private:
typedef enum { CSDSPTYPE_WINDOWED, CSDSPTYPE_FULLSCREEN, CSDSPTYPE_TOGGLE, CSDSPTYPE_KEEP } CS_DSPTYPE;
static const int MAX_MOUSE_W = 80;
static const int MAX_MOUSE_H = 80;
void CreateScreen(CS_DSPTYPE dspType);
void SwitchScalerTo(SCALERTYPE newScaler);
bool AddUpdateRect(WORD x, WORD y, WORD w, WORD h);
void DrawMouse();
void UndrawMouse();
/* Display-related attributes */
Screen *ScummScreen;
Window *ScummWindow;
char ScummWndTitle[125];
APTR ScummBuffer;
LONG ScummBufferWidth;
LONG ScummBufferHeight;
ScreenBuffer *ScummScreenBuffer[2];
BitMap *ScummRenderTo;
ULONG ScummPaintBuffer;
int ScummScrWidth;
int ScummScrHeight;
int ScummDepth;
bool Scumm16ColFmt16;
UWORD *ScummNoCursor;
ULONG ScummColors[256];
USHORT ScummColors16[256];
WORD ScummWinX;
WORD ScummWinY;
bool ScummDefaultMouse;
bool ScummOrigMouse;
int ScummShakePos;
bool FullScreenMode;
bool ScreenChanged;
UWORD **BlockColors;
bool *DirtyBlocks;
Region *UpdateRegion;
Region *NewUpdateRegion;
ULONG UpdateRects;
/* Overlay-related attributes */
APTR OvlBitMap;
APTR OvlSavedBuffer;
ColorMap *OvlCMap;
/* Sound-related attributes */
Process *ScummMusicThread;
Process *ScummSoundThread;
SoundProc *SoundProc;
void *SoundParam;
/* CD-ROM related attributes */
CDRIVEPTR CDrive;
ULONG CDDATrackOffset;
/* Scaling-related attributes */
SCALERTYPE ScummScaler;
int ScummScale;
MorphOSScaler *Scaler;
/* Mouse cursor-related attributes */
bool MouseVisible, MouseDrawn;
int MouseX, MouseY;
int MouseWidth, MouseHeight;
int MouseOldX, MouseOldY;
int MouseOldWidth, MouseOldHeight;
int MouseHotspotX, MouseHotspotY;
byte *MouseImage, MouseBackup[MAX_MOUSE_W*MAX_MOUSE_H];
MsgPort* InputMsgPort;
IOStdReq*InputIORequest;
/* Timer-related attributes */
MsgPort *TimerMsgPort;
timerequest *TimerIORequest;
/* Game-related attributes */
int GameID;
};
int morphos_main(int argc, char *argv[]);
extern OSystem_MorphOS *TheSystem;
#endif
|