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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef BACKENDS_NETWORKING_SDL_NET_CLIENT_H
#define BACKENDS_NETWORKING_SDL_NET_CLIENT_H

#include "common/scummsys.h"
#include "common/str.h"

typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
typedef struct _TCPsocket *TCPsocket;

namespace Networking {

enum ClientState {
	INVALID,
	READING_HEADERS,
	READ_HEADERS,
	BAD_REQUEST,
	BEING_HANDLED
};

class Client;

class ClientHandler {
public:
	virtual ~ClientHandler() {};
	virtual void handle(Client *client) = 0;
};

class Client {
	ClientState _state;
	SDLNet_SocketSet _set;
	TCPsocket _socket;
	Common::String _headers;
	Common::String _method, _path, _query, _anchor;
	ClientHandler *_handler;

	void checkIfHeadersEnded();
	void checkIfBadRequest();
	void parsePathQueryAndAnchor(Common::String path);

public:
	Client();
	Client(SDLNet_SocketSet set, TCPsocket socket);
	virtual ~Client();

	void open(SDLNet_SocketSet set, TCPsocket socket);
	void readHeaders();
	void setHandler(ClientHandler *handler);
	void handle();
	void close();

	ClientState state() const;
	Common::String headers() const;
	Common::String method() const;
	Common::String path() const;
	Common::String query() const;
	Common::String queryParameter(Common::String name) const;
	Common::String anchor() const;

	/**
	 * Return SDLNet_SocketReady(_socket).
	 *
	 * It's "ready" when it has something
	 * to read (recv()). You can send()
	 * when this is false.
	 */
	bool socketIsReady();
	int recv(void *data, int maxlen);
	int send(void *data, int len);
};

} // End of namespace Networking

#endif