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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef BACKENDS_NETWORKING_SDL_NET_HANDLERUTILS_H
#define BACKENDS_NETWORKING_SDL_NET_HANDLERUTILS_H

#include "backends/networking/sdl_net/client.h"
#include "common/archive.h"

namespace Networking {

class HandlerUtils {
public:
	static Common::Archive *getZipArchive();
	static Common::ArchiveMemberList listArchive();
	static Common::SeekableReadStream *getArchiveFile(Common::String name);
	static Common::String readEverythingFromStream(Common::SeekableReadStream *const stream);

	static void setMessageHandler(Client &client, Common::String message, Common::String redirectTo = "");
	static void setFilesManagerErrorMessageHandler(Client &client, Common::String message, Common::String redirectTo = "");
};

} // End of namespace Networking

#endif