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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "backends/platform/3ds/gui.h"
#include "common/system.h"
StatusMessageDialog* StatusMessageDialog::_opened = 0;
StatusMessageDialog::StatusMessageDialog(const Common::String &message, uint32 duration)
: MessageDialog(message, 0, 0) {
_timer = g_system->getMillis() + duration;
if (_opened)
_opened->close();
_opened = this;
}
void StatusMessageDialog::handleTickle() {
MessageDialog::handleTickle();
if (g_system->getMillis() > _timer)
close();
}
void StatusMessageDialog::close() {
GUI::Dialog::close();
if (_opened)
_opened = 0;
}
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