1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PLATFORM_3DS_H
#define PLATFORM_3DS_H
#include <citro3d.h>
#include "backends/mutex/mutex.h"
#include "backends/base-backend.h"
#include "graphics/palette.h"
#include "base/main.h"
#include "audio/mixer_intern.h"
#include "backends/graphics/graphics.h"
#include "backends/platform/3ds/sprite.h"
#include "common/rect.h"
#include "common/queue.h"
#define TICKS_PER_MSEC 268123
namespace _3DS {
enum {
GFX_LINEAR = 0,
GFX_NEAREST = 1
};
enum InputMode {
MODE_HOVER,
MODE_DRAG,
};
static const OSystem::GraphicsMode s_graphicsModes[] = {
{"default", "Default Test", GFX_LINEAR},
{ 0, 0, 0 }
};
class OSystem_3DS : public EventsBaseBackend, public PaletteManager {
public:
OSystem_3DS();
virtual ~OSystem_3DS();
volatile bool exiting;
volatile bool sleeping;
virtual void initBackend();
virtual bool hasFeature(OSystem::Feature f);
virtual void setFeatureState(OSystem::Feature f, bool enable);
virtual bool getFeatureState(OSystem::Feature f);
virtual bool pollEvent(Common::Event &event);
virtual uint32 getMillis(bool skipRecord = false);
virtual void delayMillis(uint msecs);
virtual void getTimeAndDate(TimeDate &t) const;
virtual MutexRef createMutex();
virtual void lockMutex(MutexRef mutex);
virtual void unlockMutex(MutexRef mutex);
virtual void deleteMutex(MutexRef mutex);
virtual void logMessage(LogMessageType::Type type, const char *message);
virtual Audio::Mixer *getMixer();
virtual PaletteManager *getPaletteManager() { return this; }
virtual Common::String getSystemLanguage() const;
virtual void fatalError();
virtual void quit();
virtual Common::String getDefaultConfigFileName();
// Graphics
virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
int getDefaultGraphicsMode() const;
bool setGraphicsMode(int mode);
void resetGraphicsScale();
int getGraphicsMode() const;
inline Graphics::PixelFormat getScreenFormat() const { return _pfGame; }
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
void initSize(uint width, uint height,
const Graphics::PixelFormat *format = NULL);
virtual int getScreenChangeID() const { return 0; };
void beginGFXTransaction();
OSystem::TransactionError endGFXTransaction();
int16 getHeight(){ return _gameHeight; }
int16 getWidth(){ return _gameWidth; }
void setPalette(const byte *colors, uint start, uint num);
void grabPalette(byte *colors, uint start, uint num) const;
void copyRectToScreen(const void *buf, int pitch, int x, int y, int w,
int h);
Graphics::Surface *lockScreen();
void unlockScreen();
void updateScreen();
void setShakePos(int shakeOffset);
void setFocusRectangle(const Common::Rect &rect);
void clearFocusRectangle();
void showOverlay();
void hideOverlay();
Graphics::PixelFormat getOverlayFormat() const;
void clearOverlay();
void grabOverlay(void *buf, int pitch);
void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w,
int h);
virtual int16 getOverlayHeight();
virtual int16 getOverlayWidth();
virtual void displayMessageOnOSD(const char *msg);
bool showMouse(bool visible);
void warpMouse(int x, int y);
void setMouseCursor(const void *buf, uint w, uint h, int hotspotX,
int hotspotY, uint32 keycolor, bool dontScale = false,
const Graphics::PixelFormat *format = NULL);
void setCursorPalette(const byte *colors, uint start, uint num);
// Transform point from touchscreen coords into gamescreen coords
void transformPoint(touchPosition &point);
void setCursorDelta(float deltaX, float deltaY);
void updateFocus();
void updateConfig();
void updateSize();
private:
void initGraphics();
void destroyGraphics();
void initAudio();
void destroyAudio();
void initEvents();
void destroyEvents();
void flushGameScreen();
void flushCursor();
protected:
Audio::MixerImpl *_mixer;
private:
u16 _gameWidth, _gameHeight;
u16 _gameTopX, _gameTopY;
u16 _gameBottomX, _gameBottomY;
// Audio
Thread audioThread;
// Graphics
Graphics::PixelFormat _pfGame;
Graphics::PixelFormat _pfGameTexture;
Graphics::PixelFormat _pfCursor;
byte _palette[3 * 256];
byte _cursorPalette[3 * 256];
Graphics::Surface _gameScreen;
Sprite _gameTopTexture;
Sprite _gameBottomTexture;
Sprite _overlay;
int _screenShakeOffset;
bool _overlayVisible;
DVLB_s *_dvlb;
shaderProgram_s _program;
int _projectionLocation;
int _modelviewLocation;
C3D_Mtx _projectionTop;
C3D_Mtx _projectionBottom;
C3D_RenderTarget* _renderTargetTop;
C3D_RenderTarget* _renderTargetBottom;
// Focus
Common::Rect _focusRect;
bool _focusDirty;
C3D_Mtx _focusMatrix;
int _focusPosX, _focusPosY;
int _focusTargetPosX, _focusTargetPosY;
float _focusStepPosX, _focusStepPosY;
float _focusScaleX, _focusScaleY;
float _focusTargetScaleX, _focusTargetScaleY;
float _focusStepScaleX, _focusStepScaleY;
uint32 _focusClearTime;
// Events
Thread _eventThread;
Thread _timerThread;
Common::Queue<Common::Event> _eventQueue;
// Cursor
Graphics::Surface _cursor;
Sprite _cursorTexture;
bool _cursorPaletteEnabled;
bool _cursorVisible;
bool _cursorScalable;
float _cursorX, _cursorY;
float _cursorDeltaX, _cursorDeltaY;
int _cursorHotspotX, _cursorHotspotY;
uint32 _cursorKeyColor;
};
} // namespace _3DS
#endif
|