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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_SPRITE_3DS_H
#define GRAPHICS_SPRITE_3DS_H
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
#include "graphics/surface.h"
#include <3ds.h>
#include <citro3d.h>
#define TEXTURE_TRANSFER_FLAGS \
(GX_TRANSFER_FLIP_VERT(1) | GX_TRANSFER_OUT_TILED(1) | GX_TRANSFER_RAW_COPY(0) | \
GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGBA8) | \
GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO))
typedef struct {
float position[3];
float texcoord[2];
} vertex;
class Sprite : public Graphics::Surface {
public:
Sprite();
~Sprite();
void create(uint16 width, uint16 height, const Graphics::PixelFormat &format);
void free();
void convertToInPlace(const Graphics::PixelFormat &dstFormat, const byte *palette = 0);
void render();
void clear(uint32 color = 0);
void markDirty(){ dirtyPixels = true; }
void setPosition(int x, int y);
void setScale(float x, float y);
float getScaleX(){ return scaleX; }
float getScaleY(){ return scaleY; }
C3D_Mtx* getMatrix();
uint16 actualWidth;
uint16 actualHeight;
private:
bool dirtyPixels;
bool dirtyMatrix;
C3D_Mtx modelview;
C3D_Tex texture;
vertex* vertices;
int posX;
int posY;
float scaleX;
float scaleY;
};
#endif
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