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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "be_zodiac.h"
OSystem_PalmZodiac::OSystem_PalmZodiac() : OSystem_PalmOS5Ex() {
_gfxH = NULL;
_overlayP = NULL;
_palmScreenP = NULL;
_tmpScreenP = NULL;
_stretched = false;
}
void OSystem_PalmZodiac::int_initBackend() {
_keyExtra.bitUp = keyBitRockerUp;
_keyExtra.bitDown = keyBitRockerDown;
_keyExtra.bitLeft = keyBitRockerLeft;
_keyExtra.bitRight = keyBitRockerRight;
// _keyExtra.bitActionA = keyBitActionD;
// _keyExtra.bitActionB = keyBitActionB;
}
void OSystem_PalmZodiac::calc_rect(Boolean fullscreen) {
OSystem_PalmOS5::calc_rect(fullscreen);
_dstRect.x = _screenOffset.x;
_dstRect.y = _screenOffset.y;
_dstRect.w = _screenDest.w;
_dstRect.h = _screenDest.h;
}
void OSystem_PalmZodiac::setFeatureState(Feature f, bool enable) {
switch (f) {
/* case kFeatureFullscreenMode:
if (_gfxLoaded)
if (OPTIONS_TST(kOptModeWide) && _initMode != GFX_WIDE) {
_fullscreen = enable;
hotswap_gfx_mode(_mode);
}
break;
*/
case kFeatureAspectRatioCorrection:
if (_mode == GFX_WIDE) {
_ratio.adjustAspect = (_ratio.adjustAspect + 1) % 3;
calc_rect(true);
TwGfxSetClip(_palmScreenP, &_dstRect);
clear_screen();
}
break;
}
}
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