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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BE_ZODIAC_H
#define BE_ZODIAC_H
#include <tapwave.h>
#include "be_os5ex.h"
#define MIN_OFFSET 20
class OSystem_PalmZodiac : public OSystem_PalmOS5Ex {
private:
TwGfxType *_gfxH;
TwGfxSurfaceType *_palmScreenP, *_tmpScreenP;
TwGfxSurfaceType *_overlayP;
Boolean _fullscreen;
TwGfxPointType _srcPos;
TwGfxRectType _srcRect, _dstRect;
TwGfxBitmapType _srcBmp;
void int_initBackend();
void int_setShakePos(int shakeOffset);
void draw_mouse();
void undraw_mouse();
void unload_gfx_mode();
void load_gfx_mode();
void hotswap_gfx_mode(int mode);
void calc_rect(Boolean fullscreen);
bool check_event(Common::Event &event, EventPtr ev);
void draw_osd(UInt16 id, Int32 x, Int32 y, Boolean show, UInt8 color = 0);
public:
OSystem_PalmZodiac();
static OSystem *create();
void setFeatureState(Feature f, bool enable);
int getDefaultGraphicsMode() const;
void updateScreen();
void clearOverlay();
void grabOverlay(OverlayColor *buf, int pitch);
void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b);
void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b);
};
#endif
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