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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef CD_AEROPLAYER_H
#define CD_AEROPLAYER_H

#include "cdaudio.h"
#include "aeroplayer_public.h"

class AeroCDPlayer : public CDAudio {
public:
	AeroCDPlayer(OSystem *sys);

	bool init();
	void release();

	bool poll();
	void update();
	void play(int track, int num_loops, int start_frame, int duration);
	void stop();

	void setVolume(int volume);

private:
	OSystem *_sys;
	Char gameP[15];

	UInt32 getStatus();
	void setPosition(UInt32 value);
	UInt32 getDuration();
	UInt32 getPosition();
	void forceStop();

	UInt16 _volumeLimit;

	Boolean _isPlaying;
	// cdrom
	UInt16 _pckLoops, _pckTrack;
	UInt32 _pckTrackStartFrame, _pckTrackEndFrame;
	UInt32 _pckStopTime, _pckEndTime, _pckTrackDuration;
};

#endif