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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef __GAMES_H__
#define __GAMES_H__
#define curItemVersion sysMakeROMVersion(3,5,8,0,0) // Parallaction engine
#define itemVersion_357 sysMakeROMVersion(3,5,7,0,0) // Added : Apple IIgs
#define itemVersion_356 sysMakeROMVersion(3,5,6,0,0) // Changed : Simon -> AGOS
#define itemVersion_355 sysMakeROMVersion(3,5,5,0,0) // Added : AGI engine
#define itemVersion_354 sysMakeROMVersion(3,5,4,0,0) // Added : Default/Auto music driver
#define itemVersion_353 sysMakeROMVersion(3,5,3,0,0) // Added : CinE engine and 3DO platform
#define itemVersion_352 sysMakeROMVersion(3,5,2,0,0) // Added : Lure engine
#define itemVersion_351 sysMakeROMVersion(3,5,1,0,0) // Added : Sega CD platform
#define itemVersion_350 sysMakeROMVersion(3,5,0,0,0)
#define itemVersion_340 sysMakeROMVersion(3,4,0,0,0)
#define itemVersion_330 sysMakeROMVersion(3,3,0,0,0)
#define itemVersion_320 sysMakeROMVersion(3,2,0,0,0)
#define itemVersion_310 sysMakeROMVersion(3,1,0,0,0)
#define itemVersion_300 sysMakeROMVersion(3,0,0,0,0)
#define itemVersion_270 sysMakeROMVersion(2,7,0,0,0)
#define itemVersion_260 sysMakeROMVersion(2,6,0,0,0)
#define itemVersion_250 sysMakeROMVersion(2,5,0,0,0)
#define itemVersion_200 sysMakeROMVersion(2,0,0,0,0)
// old config structs
typedef struct {
UInt32 version;
UInt16 icnID; // icon to display on the list
Boolean selected;
Char nameP[50]; // game name to display in list
Char pathP[150]; // path to the game files
Char gameP[10]; // scumm name of the game
UInt16 gfxMode;
Boolean autoLoad;
UInt16 loadSlot;
Boolean bootParam;
UInt16 bootValue;
Boolean amiga;
Boolean subtitles;
Boolean talkSpeed;
UInt16 talkValue;
UInt8 language;
} GameInfoTypeV0;
typedef struct {
UInt32 version;
UInt16 icnID; // icon to display on the list
Boolean selected;
Char nameP[50]; // game name to display in list
Char pathP[150]; // path to the game files
Char gameP[10]; // scumm name of the game
UInt16 gfxMode;
Boolean autoLoad;
Boolean bootParam;
Boolean setPlatform;
Boolean subtitles;
Boolean talkSpeed;
UInt16 loadSlot;
UInt16 bootValue;
UInt16 talkValue;
UInt8 platform;
UInt8 language;
} GameInfoTypeV2;
// Current config
typedef struct {
struct {
UInt16 palm;
UInt16 music;
UInt16 sfx; // TODO : remove
UInt16 speech;
UInt16 audiocd;
} volume;
struct {
// midi
Boolean multiMidi;
Boolean music; // TODO : rename this, it is enable audio option
UInt8 drvMusic;
UInt8 tempo;
// sound FX
Boolean sfx; // TODO : remove this
UInt8 rate;
// CD audio
Boolean CD;
UInt8 drvCD, frtCD;
UInt16 defaultTrackLength;
UInt16 firstTrack;
} sound;
} MusicInfoType;
typedef struct {
UInt32 version;
UInt16 icnID; // icon to display on the list
Boolean selected;
Char nameP[50]; // game name to display in list
Char pathP[150]; // path to the game files
Char gameP[15]; // scumm name of the game
UInt16 gfxMode;
Boolean autoLoad;
Boolean bootParam;
Boolean setPlatform;
Boolean subtitles;
Boolean talkSpeed;
UInt16 loadSlot;
UInt16 bootValue;
UInt16 talkValue;
UInt8 platform;
UInt8 language; // |- v2.5
Boolean filter; // v2.6
Boolean fullscreen; // |
Boolean aspectRatio; // |- v2.7
MusicInfoType musicInfo;// v3.0
UInt8 engine; // |- v3.1
UInt8 renderMode; // |- v3.2
// Boolean use16Bit; // |- v3.3 // removed
UInt8 fmQuality; // |- v3.4 // replace use16Bit
} GameInfoType;
enum {
ENGINE_AGOS = 0,
ENGINE_SKY,
ENGINE_SWORD1,
ENGINE_SWORD2,
ENGINE_CINE,
ENGINE_QUEEN,
ENGINE_LURE,
ENGINE_GOB,
ENGINE_KYRA,
ENGINE_PARALLACTION,
ENGINE_SAGA,
ENGINE_SCUMM,
ENGINE_AGI,
ENGINE_TOUCHE,
ENGINE_CRUISE,
ENGINE_DRASCULA,
ENGINE_COUNT
};
static const struct {
const char *fileP;
const char *nameP;
} engines[] = {
{ "agos", "AGOS Engine" },
{ "sky", "Beneath a Steel Sky" },
{ "sword1", "Broken Sword I" },
{ "sword2", "Broken Sword II" },
{ "cine", "Delphine Cinematique v1.0" },
{ "queen", "Flight of the Amazon Queen" },
{ "lure", "Lure of the Tempress" },
{ "gob", "Gobliiins, Bargon Attack and more" },
{ "kyra", "Kyrandia" },
{ "parallaction", "Parallaction" },
{ "saga", "SAGA Engine" },
{ "scumm", "Scumm Games" },
{ "agi", "Sierra AGI" },
{ "touche", "Touche: The Adventures of the Fifth Musketeer" },
{ "cruise", "Beta -> Cruise for a Corpse" },
{ "drascula", "Beta -> Drascula" },
};
// protos
Err GamOpenDatabase ();
void GamImportDatabase ();
void GamCloseDatabase (Boolean ignoreCardParams);
Err GamSortList ();
UInt16 GamGetSelected ();
void GamUnselect ();
Boolean GamJumpTo (Char letter);
extern DmOpenRef gameDB;
#endif
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