1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef _ANDROID_H_
#define _ANDROID_H_
#if defined(__ANDROID__)
#include "common/fs.h"
#include "common/archive.h"
#include "audio/mixer_intern.h"
#include "graphics/surface.h"
#include "backends/base-backend.h"
#include "backends/plugins/posix/posix-provider.h"
#include "backends/fs/posix/posix-fs-factory.h"
#include "backends/platform/android/texture.h"
#include <pthread.h>
#include <android/log.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
// toggles start
//#define ANDROID_DEBUG_ENTER
//#define ANDROID_DEBUG_GL
// toggles end
extern const char *android_log_tag;
#define _ANDROID_LOG(prio, fmt, args...) __android_log_print(prio, android_log_tag, fmt, ## args)
#define LOGD(fmt, args...) _ANDROID_LOG(ANDROID_LOG_DEBUG, fmt, ##args)
#define LOGI(fmt, args...) _ANDROID_LOG(ANDROID_LOG_INFO, fmt, ##args)
#define LOGW(fmt, args...) _ANDROID_LOG(ANDROID_LOG_WARN, fmt, ##args)
#define LOGE(fmt, args...) _ANDROID_LOG(ANDROID_LOG_ERROR, fmt, ##args)
#ifdef ANDROID_DEBUG_ENTER
#define ENTER(fmt, args...) LOGD("%s(" fmt ")", __FUNCTION__, ##args)
#else
#define ENTER(fmt, args...) do { } while (false)
#endif
#ifdef ANDROID_DEBUG_GL
extern void checkGlError(const char *expr, const char *file, int line);
#define GLCALL(x) \
do { \
(x); \
checkGlError(#x, __FILE__, __LINE__); \
} while (false)
#define GLTHREADCHECK \
do { \
assert(pthread_self() == _main_thread); \
} while (false)
#else
#define GLCALL(x) do { (x); } while (false)
#define GLTHREADCHECK do { } while (false)
#endif
#ifdef DYNAMIC_MODULES
class AndroidPluginProvider : public POSIXPluginProvider {
protected:
virtual void addCustomDirectories(Common::FSList &dirs) const;
};
#endif
class OSystem_Android : public BaseBackend, public PaletteManager {
private:
// passed from the dark side
int _audio_sample_rate;
int _audio_buffer_size;
int _screen_changeid;
int _egl_surface_width;
int _egl_surface_height;
bool _force_redraw;
// Game layer
GLESTexture *_game_texture;
int _shake_offset;
Common::Rect _focus_rect;
// Overlay layer
GLES4444Texture *_overlay_texture;
bool _show_overlay;
// Mouse layer
GLESTexture *_mouse_texture;
GLESPaletteTexture *_mouse_texture_palette;
GLES5551Texture *_mouse_texture_rgb;
Common::Point _mouse_hotspot;
uint32 _mouse_keycolor;
int _mouse_targetscale;
bool _show_mouse;
bool _use_mouse_palette;
Common::Queue<Common::Event> _event_queue;
MutexRef _event_queue_lock;
pthread_t _main_thread;
bool _timer_thread_exit;
pthread_t _timer_thread;
static void *timerThreadFunc(void *arg);
bool _audio_thread_exit;
pthread_t _audio_thread;
static void *audioThreadFunc(void *arg);
bool _enable_zoning;
bool _virtkeybd_on;
Common::SaveFileManager *_savefile;
Audio::MixerImpl *_mixer;
Common::TimerManager *_timer;
FilesystemFactory *_fsFactory;
timeval _startTime;
void initSurface();
void deinitSurface();
void initViewport();
void initOverlay();
#ifdef USE_RGB_COLOR
Common::String getPixelFormatName(const Graphics::PixelFormat &format) const;
void initTexture(GLESTexture **texture, uint width, uint height,
const Graphics::PixelFormat *format);
#endif
void setupKeymapper();
void setCursorPaletteInternal(const byte *colors, uint start, uint num);
public:
OSystem_Android(int audio_sample_rate, int audio_buffer_size);
virtual ~OSystem_Android();
virtual void initBackend();
void addPluginDirectories(Common::FSList &dirs) const;
void enableZoning(bool enable) { _enable_zoning = enable; }
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
virtual bool getFeatureState(Feature f);
virtual const GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
bool setGraphicsMode(const char *name);
virtual bool setGraphicsMode(int mode);
virtual int getGraphicsMode() const;
#ifdef USE_RGB_COLOR
virtual Graphics::PixelFormat getScreenFormat() const;
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
#endif
virtual void initSize(uint width, uint height,
const Graphics::PixelFormat *format);
virtual int getScreenChangeID() const;
virtual int16 getHeight();
virtual int16 getWidth();
virtual PaletteManager *getPaletteManager() {
return this;
}
protected:
// PaletteManager API
virtual void setPalette(const byte *colors, uint start, uint num);
virtual void grabPalette(byte *colors, uint start, uint num);
public:
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y,
int w, int h);
virtual void updateScreen();
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
virtual void setShakePos(int shakeOffset);
virtual void fillScreen(uint32 col);
virtual void setFocusRectangle(const Common::Rect& rect);
virtual void clearFocusRectangle();
virtual void showOverlay();
virtual void hideOverlay();
virtual void clearOverlay();
virtual void grabOverlay(OverlayColor *buf, int pitch);
virtual void copyRectToOverlay(const OverlayColor *buf, int pitch,
int x, int y, int w, int h);
virtual int16 getOverlayHeight();
virtual int16 getOverlayWidth();
// RGBA 4444
virtual Graphics::PixelFormat getOverlayFormat() const {
Graphics::PixelFormat format;
format.bytesPerPixel = 2;
format.rLoss = 8 - 4;
format.gLoss = 8 - 4;
format.bLoss = 8 - 4;
format.aLoss = 8 - 4;
format.rShift = 3 * 4;
format.gShift = 2 * 4;
format.bShift = 1 * 4;
format.aShift = 0 * 4;
return format;
}
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX,
int hotspotY, uint32 keycolor,
int cursorTargetScale,
const Graphics::PixelFormat *format);
virtual void setCursorPalette(const byte *colors, uint start, uint num);
virtual void disableCursorPalette(bool disable);
virtual bool pollEvent(Common::Event &event);
void pushEvent(const Common::Event& event);
virtual uint32 getMillis();
virtual void delayMillis(uint msecs);
virtual MutexRef createMutex(void);
virtual void lockMutex(MutexRef mutex);
virtual void unlockMutex(MutexRef mutex);
virtual void deleteMutex(MutexRef mutex);
virtual void quit();
virtual void setWindowCaption(const char *caption);
virtual void displayMessageOnOSD(const char *msg);
virtual void showVirtualKeyboard(bool enable);
virtual Common::SaveFileManager *getSavefileManager();
virtual Audio::Mixer *getMixer();
virtual void getTimeAndDate(TimeDate &t) const;
virtual Common::TimerManager *getTimerManager();
virtual FilesystemFactory *getFilesystemFactory();
virtual void logMessage(LogMessageType::Type type, const char *message);
virtual void addSysArchivesToSearchSet(Common::SearchSet &s,
int priority = 0);
};
#endif
#endif
|