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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef _ANDROID_ASSET_H_
#define _ANDROID_ASSET_H_
#if defined(__ANDROID__)
#include <jni.h>
#include "common/str.h"
#include "common/stream.h"
#include "common/util.h"
#include "common/archive.h"
#include <android/asset_manager.h>
class AndroidAssetArchive : public Common::Archive {
public:
AndroidAssetArchive(jobject am);
virtual ~AndroidAssetArchive();
virtual bool hasFile(const Common::String &name) const;
virtual int listMembers(Common::ArchiveMemberList &list) const;
virtual const Common::ArchiveMemberPtr getMember(const Common::String &name) const;
virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const;
private:
AAssetManager *_am;
mutable Common::ArchiveMemberList _cachedMembers;
mutable bool _hasCached;
};
#endif
#endif
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