aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/android/texture.h
blob: f00a589875adaf87f315ae1855a1661e7c4bdbcc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef _ANDROID_TEXTURE_H_
#define _ANDROID_TEXTURE_H_

#if defined(__ANDROID__)

#include <GLES/gl.h>

#include "graphics/surface.h"
#include "graphics/pixelformat.h"

#include "common/rect.h"
#include "common/array.h"

class GLESTexture {
public:
	static void initGLExtensions();

protected:
	GLESTexture(byte bytesPerPixel, GLenum glFormat, GLenum glType,
				Graphics::PixelFormat pixelFormat);

public:
	virtual ~GLESTexture();

	void release();
	void reinit();
	void initSize();

	virtual void allocBuffer(GLuint width, GLuint height);

	virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
								const void *buf, int pitch_buf);
	virtual void fillBuffer(uint32 color);

	virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);

	inline void drawTexture() {
		drawTexture(0, 0, _surface.w, _surface.h);
	}

	inline GLuint width() const {
		return _surface.w;
	}

	inline GLuint height() const {
		return _surface.h;
	}

	inline uint16 pitch() const {
		return _surface.pitch;
	}

	inline const Graphics::Surface *surface_const() const {
		return &_surface;
	}

	inline Graphics::Surface *surface() {
		setDirty();
		return &_surface;
	}

	virtual const byte *palette_const() const {
		return 0;
	};

	virtual byte *palette() {
		return 0;
	};

	inline bool hasPalette() const {
		return _palettePixelFormat.bytesPerPixel > 0;
	}

	inline bool dirty() const {
		return _all_dirty || !_dirty_rect.isEmpty();
	}

	inline const Graphics::PixelFormat &getPixelFormat() const {
		return _pixelFormat;
	}

	inline const Graphics::PixelFormat &getPalettePixelFormat() const {
		return _palettePixelFormat;
	}

protected:
	inline void setDirty() {
		_all_dirty = true;
	}

	inline void clearDirty() {
		_all_dirty = false;
		_dirty_rect.top = 0;
		_dirty_rect.left = 0;
		_dirty_rect.bottom = 0;
		_dirty_rect.right = 0;
	}

	inline void setDirtyRect(const Common::Rect& r) {
		if (!_all_dirty) {
			if (_dirty_rect.isEmpty())
				_dirty_rect = r;
			else
				_dirty_rect.extend(r);
		}
	}

	byte _bytesPerPixel;
	GLenum _glFormat;
	GLenum _glType;

	GLuint _texture_name;
	Graphics::Surface _surface;
	GLuint _texture_width;
	GLuint _texture_height;

	// Covers dirty area
	bool _all_dirty;
	Common::Rect _dirty_rect;

	Graphics::PixelFormat _pixelFormat;
	Graphics::PixelFormat _palettePixelFormat;
};

// RGBA4444 texture
class GLES4444Texture : public GLESTexture {
public:
	GLES4444Texture();
	virtual ~GLES4444Texture();

	static inline Graphics::PixelFormat getPixelFormat() {
		return Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0);
	}
};

// RGBA5551 texture
class GLES5551Texture : public GLESTexture {
public:
	GLES5551Texture();
	virtual ~GLES5551Texture();

	static inline Graphics::PixelFormat getPixelFormat() {
		return Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0);
	}
};

// RGB565 texture
class GLES565Texture : public GLESTexture {
public:
	GLES565Texture();
	virtual ~GLES565Texture();

	static inline Graphics::PixelFormat getPixelFormat() {
		return Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
	}
};

class GLESPaletteTexture : public GLESTexture {
protected:
	GLESPaletteTexture(byte bytesPerPixel, GLenum glFormat, GLenum glType,
						Graphics::PixelFormat palettePixelFormat);

public:
	virtual ~GLESPaletteTexture();

	virtual void allocBuffer(GLuint width, GLuint height);
	virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
								const void *buf, int pitch_buf);
	virtual void fillBuffer(uint32 color);

	virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);

	inline void drawTexture() {
		drawTexture(0, 0, _surface.w, _surface.h);
	}

	virtual const byte *palette_const() const {
		return _texture;
	};

	virtual byte *palette() {
		setDirty();
		return _texture;
	};

protected:
	byte *_texture;
	size_t _paletteSize;
};

// RGB888 256-entry paletted texture
class GLESPalette888Texture : public GLESPaletteTexture {
public:
	GLESPalette888Texture();
	virtual ~GLESPalette888Texture();
};

// RGBA8888 256-entry paletted texture
class GLESPalette8888Texture : public GLESPaletteTexture {
public:
	GLESPalette8888Texture();
	virtual ~GLESPalette8888Texture();
};

// RGB565 256-entry paletted texture
class GLESPalette565Texture : public GLESPaletteTexture {
public:
	GLESPalette565Texture();
	virtual ~GLESPalette565Texture();
};

// RGBA4444 256-entry paletted texture
class GLESPalette4444Texture : public GLESPaletteTexture {
public:
	GLESPalette4444Texture();
	virtual ~GLESPalette4444Texture();
};

// RGBA5551 256-entry paletted texture
class GLESPalette5551Texture : public GLESPaletteTexture {
public:
	GLESPalette5551Texture();
	virtual ~GLESPalette5551Texture();
};

#endif
#endif