aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/android/video.h
blob: 1e00f9bd577481c2145a5d6dd48be2d7575274cf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#if defined(__ANDROID__)

#include <GLES/gl.h>

#include "graphics/surface.h"

#include "common/rect.h"
#include "common/array.h"

class GLESTexture {
public:
	static void initGLExtensions();

	GLESTexture();
	virtual ~GLESTexture();

	virtual void reinitGL();
	virtual void allocBuffer(GLuint width, GLuint height);

	const Graphics::Surface *surface_const() const {
		return &_surface;
	}

	GLuint width() const {
		return _surface.w;
	}

	GLuint height() const {
		return _surface.h;
	}

	GLuint texture_name() const {
		return _texture_name;
	}

	bool dirty() const {
		return _all_dirty || !_dirty_rect.isEmpty();
	}

	virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
								const void *buf, int pitch);
	virtual void fillBuffer(byte x);

	virtual void drawTexture() {
		drawTexture(0, 0, _surface.w, _surface.h);
	}

	virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);

protected:
	virtual byte bytesPerPixel() const = 0;
	virtual GLenum glFormat() const = 0;
	virtual GLenum glType() const = 0;

	virtual size_t paletteSize() const {
		return 0;
	}

	void setDirty() {
		_all_dirty = true;
		_dirty_rect = Common::Rect();
	}

	void setDirtyRect(const Common::Rect& r) {
		if (!_all_dirty) {
			if (_dirty_rect.isEmpty())
				_dirty_rect = r;
			else
				_dirty_rect.extend(r);
		}
	}

	GLuint _texture_name;
	Graphics::Surface _surface;
	GLuint _texture_width;
	GLuint _texture_height;
	bool _all_dirty;

	// Covers dirty area
	Common::Rect _dirty_rect;
};

// RGBA4444 texture
class GLES4444Texture : public GLESTexture {
protected:
	virtual byte bytesPerPixel() const {
		return 2;
	}

	virtual GLenum glFormat() const {
		return GL_RGBA;
	}

	virtual GLenum glType() const {
		return GL_UNSIGNED_SHORT_4_4_4_4;
	}
};

// RGB565 texture
class GLES565Texture : public GLESTexture {
protected:
	virtual byte bytesPerPixel() const {
		return 2;
	}

	virtual GLenum glFormat() const {
		return GL_RGB;
	}

	virtual GLenum glType() const {
		return GL_UNSIGNED_SHORT_5_6_5;
	}
};

// RGB888 256-entry paletted texture
class GLESPaletteTexture : public GLESTexture {
public:
	GLESPaletteTexture();
	virtual ~GLESPaletteTexture();

	virtual void allocBuffer(GLuint width, GLuint height);
	virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
								const void *buf, int pitch);

	Graphics::Surface *surface() {
		setDirty();
		return &_surface;
	}

	void *pixels() {
		setDirty();
		return _surface.pixels;
	}

	const byte *palette_const() const {
		return _texture;
	};

	byte *palette() {
		setDirty();
		return _texture;
	};

	virtual void drawTexture() {
		drawTexture(0, 0, _surface.w, _surface.h);
	}

	virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
	virtual void fillBuffer(byte x);

protected:
	virtual byte bytesPerPixel() const {
		return 1;
	}

	virtual GLenum glFormat() const {
		return GL_RGB;
	}

	virtual GLenum glType() const {
		return GL_PALETTE8_RGB8_OES;
	}

	virtual size_t paletteSize() const {
		return 256 * 3;
	}

	virtual void uploadTexture() const;

	byte *_texture;
};

// RGBA8888 256-entry paletted texture
class GLESPaletteATexture : public GLESPaletteTexture {
protected:
	virtual GLenum glFormat() const {
		return GL_RGBA;
	}

	virtual GLenum glType() const {
		return GL_PALETTE8_RGBA8_OES;
	}

	virtual size_t paletteSize() const {
		return 256 * 4;
	}
};

#endif