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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_system
#include "backends/platform/androidsdl/androidsdl-sdl.h"
#include "base/main.h"
int main(int argc, char *argv[]) {
// Copy over config file from previous version of ScummVM if applicable
system("ls $DATADIR/.config/scummvm/scummvm.ini || (mkdir -p $DATADIR/.config/scummvm && cp $APPDIR/scummvmrc $DATADIR/.config/scummvm/scummvm.ini )");
// Create our OSystem instance
g_system = new OSystem_ANDROIDSDL();
assert(g_system);
// Pre initialize the backend
((OSystem_POSIX *)g_system)->init();
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
// Free OSystem
g_system->destroy();
return res;
}
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