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Build instructions:
1. Install BADA SDK (requires free registration):
http://developer.bada.com/apis/index.do
2. Install Cygwin:
http://www.cygwin.com/
Add the following to your cygwin .bash_profile:
alias mmake=/cygdrive/c/MinGW/bin/mingw32-make.exe
export BADA_SDK=/cygdrive/c/bada/1.2.1
export ARM_BIN=c:/bada/1.2.1/Tools/Toolchains/ARM/bin
export CPPFLAGS="-fpic -fshort-wchar -mcpu=cortex-a8 -mfpu=vfpv3 \
-mfloat-abi=hard -mlittle-endian -mthumb-interwork -Wno-psabi \
-fno-strict-aliasing -fno-short-enums"
export LDFLAGS="-nostdlib -lc-newlib -lm-newlib -LC:/bada/1.2.1/Model/Wave_LP1/Target"
#export PATH=${BADA_SDK}/Tools/Toolchains/Win32/bin:${PATH}
export PATH=${BADA_SDK}/Tools/Toolchains/ARM/bin:~/utils:${PATH}
alias gcc=${ARM_BIN}/arm-samsung-nucleuseabi-gcc.exe
alias ar=${ARM_BIN}/arm-samsung-nucleuseabi-ar.exe
The following were added to ~/utils for zlib:
ar:
#!/bin/sh
${ARM_BIN}/arm-samsung-nucleuseabi-ar.exe $*
gcc:
#!/bin/sh
${ARM_BIN}/arm-samsung-nucleuseabi-gcc.exe $*
3. Build dependencies
zlib, libogg, libvorbis, libmad, FLAC
see: "Building the libraries" under:
http://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW#Building_the_libraries
for instructions on how to obtain these modules
3.1 For Target-Release configure ogg and mad with:
./configure --host=arm-samsung-nucleuseabi --disable-shared
when building vorbis and flac:
./configure --host=arm-samsung-nucleuseabi --disable-shared --with-ogg=c:/cygwin/usr/local
3.2 for each module, after a successful configure, add the following
to the generated config.h (gzguts.h for zlib)
#undef __MINGW32__
#undef _WIN32
#include "c:/src/scummvm/backends/platform/bada/portdefs.h"
3.3 Additional post configure edits:
- removed -fforce-mem from the libMAD Makefile
- in libvorbis/lib/Makefile comment lines with vorbis_selftests
- edit libFLAC/Makefile ... CFLAGS = $(OGG_CFLAGS)
Note: you can ignore the ranlib errors when doing make install.
4. Build the ScummVM base library:
./configure --host=bada --enable-release
To target the Win32 simulator:
./configure --host=bada --enable-debug
5. Build the front end application using BADA-Ide:
Copy the scummvm/dists/bada folder into a clean directory
outside of the scummvm package. Start the BADA IDE then
choose this folder as the eclipse workspace. Click
Project / Build.
Links:
A short turorial on implementing OpenGL ES 1.1 in BADA:
http://forums.badadev.com/viewtopic.php?f=7&t=208
HelvB14 font files:
http://www.cl.cam.ac.uk/~mgk25/ucs-fonts.html
http://www.cl.cam.ac.uk/~mgk25/download/ucs-fonts-75dpi100dpi.tar.gz
Then run the following command:
$ ./ucs2any.pl 100dpi/helvB14.bdf MAPPINGS/8859-1.TXT iso8859-1 \
MAPPINGS/8859-2.TXT iso8859-2 MAPPINGS/8859-3.TXT iso8859-3
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