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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BADA_AUDIO_H
#define BADA_AUDIO_H
#include <FBase.h>
#include <FMedia.h>
#include <FIo.h>
#include <FBaseByteBuffer.h>
#include "config.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "audio/mixer_intern.h"
using namespace Osp::Base;
using namespace Osp::Base::Collection;
using namespace Osp::Base::Runtime;
using namespace Osp::Media;
using namespace Osp::Io;
#define NUM_AUDIO_BUFFERS 2
class AudioThread: public Osp::Media::IAudioOutEventListener,
public Osp::Base::Runtime::ITimerEventListener,
public Osp::Base::Runtime::Thread {
public:
AudioThread(void);
~AudioThread(void);
Audio::MixerImpl *Construct(OSystem *system);
bool isSilentMode();
void setMute(bool on);
int setVolume(bool up, bool minMax);
bool OnStart(void);
void OnStop(void);
void OnAudioOutErrorOccurred(Osp::Media::AudioOut &src, result r);
void OnAudioOutInterrupted(Osp::Media::AudioOut &src);
void OnAudioOutReleased(Osp::Media::AudioOut &src);
void OnAudioOutBufferEndReached(Osp::Media::AudioOut &src);
void OnTimerExpired(Timer &timer);
private:
Audio::MixerImpl *_mixer;
Osp::Base::Runtime::Timer *_timer;
Osp::Media::AudioOut *_audioOut;
Osp::Base::ByteBuffer _audioBuffer[NUM_AUDIO_BUFFERS];
int _head, _tail, _ready, _interval, _playing;
bool _muted;
};
#endif
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