1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AUDIO_H
#define AUDIO_H
#include <FBase.h>
#include <FMedia.h>
#include <FIo.h>
#include <FBaseByteBuffer.h>
#include "config.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "audio/mixer_intern.h"
using namespace Osp::Base;
using namespace Osp::Base::Collection;
using namespace Osp::Base::Runtime;
using namespace Osp::Media;
using namespace Osp::Io;
#define NUM_AUDIO_BUFFERS 2
class AudioThread: public Osp::Media::IAudioOutEventListener,
public Osp::Base::Runtime::ITimerEventListener,
public Osp::Base::Runtime::Thread {
public:
AudioThread(void);
~AudioThread(void);
Audio::MixerImpl *Construct(OSystem *system);
bool isSilentMode();
void setMute(bool on);
int setVolume(bool up, bool minMax);
bool OnStart(void);
void OnStop(void);
void OnAudioOutErrorOccurred(Osp::Media::AudioOut &src, result r);
void OnAudioOutInterrupted(Osp::Media::AudioOut &src);
void OnAudioOutReleased(Osp::Media::AudioOut &src);
void OnAudioOutBufferEndReached(Osp::Media::AudioOut &src);
void OnTimerExpired(Timer &timer);
private:
Audio::MixerImpl *_mixer;
Osp::Base::Runtime::Timer *_timer;
Osp::Media::AudioOut *_audioOut;
Osp::Base::ByteBuffer _audioBuffer[NUM_AUDIO_BUFFERS];
int _head, _tail, _ready, _interval, _playing;
bool _muted;
};
#endif
|