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#ifndef SDL_DINGUX_COMMON_H
#define SDL_DINGUX_COMMON_H
#include <SDL.h>
#include "backends/base-backend.h"
#include "backends/platform/sdl/sdl.h"
#if defined(DINGUX)
enum {
GFX_HALF = 12
};
class OSystem_SDL_Dingux : public OSystem_SDL {
public:
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
virtual bool getFeatureState(Feature f);
virtual int getDefaultGraphicsMode() const;
void initSize(uint w, uint h);
const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
bool setGraphicsMode(const char *name);
bool setGraphicsMode(int mode);
void setGraphicsModeIntern();
void internUpdateScreen();
void showOverlay();
void hideOverlay();
bool loadGFXMode();
void drawMouse();
void undrawMouse();
void warpMouse(int, int);
void fillMouseEvent(Common::Event&, int, int);
protected:
virtual bool remapKey(SDL_Event &ev, Common::Event &event);
};
#endif
#endif
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