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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#ifndef _BLITTERS_H_
#define _BLITTERS_H_
namespace DS {
void asmDrawStripToScreen(int height, int width, byte const* text, byte const* src, byte* dst,
int vsPitch, int vmScreenWidth, int textSurfacePitch);
void asmCopy8Col(byte* dst, int dstPitch, const byte* src, int height);
void Rescale_320x256xPAL8_To_256x256x1555(u16* dest, const u8* src, const u16* palette, int destStride, int srcStride);
void Rescale_320x256x1555_To_256x256x1555(u16* dest, const u16* src, int destStride, int srcStride);
}
#endif
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