1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#include "dsoptions.h"
#include "dsmain.h"
#include "gui/dialog.h"
#include "gui/GuiManager.h"
#include "gui/ListWidget.h"
#include "gui/TabWidget.h"
#include "osystem_ds.h"
#include "engines/scumm/scumm.h"
#include "touchkeyboard.h"
#include "gui/PopUpWidget.h"
#define ALLOW_CPU_SCALER
namespace DS {
static bool confGetBool(Common::String key, bool defaultVal) {
if (ConfMan.hasKey(key, "ds"))
return ConfMan.getBool(key, "ds");
return defaultVal;
}
static int confGetInt(Common::String key, int defaultVal) {
if (ConfMan.hasKey(key, "ds"))
return ConfMan.getInt(key, "ds");
return defaultVal;
}
DSOptionsDialog::DSOptionsDialog() : GUI::Dialog(0, 0, 320 - 10, 230 - 40) {
new GUI::ButtonWidget(this, 10, 170, 72, 16, "Close", GUI::kCloseCmd, 'C');
_tab = new GUI::TabWidget(this, 5, 5, 300, 230 - 20 - 40 - 10);
_tab->addTab("Controls");
_leftHandedCheckbox = new GUI::CheckboxWidget(_tab, 5, 5, 130, 20, "Left handed mode", 0, 'L');
_indyFightCheckbox = new GUI::CheckboxWidget(_tab, 5, 20, 140, 20, "Indy fight controls", 0, 'I');
_showCursorCheckbox = new GUI::CheckboxWidget(_tab, 150, 5, 130, 20, "Show mouse cursor", 0, 'T');
_snapToBorderCheckbox = new GUI::CheckboxWidget(_tab, 150, 20, 130, 20, "Snap to edges", 0, 'T');
new GUI::StaticTextWidget(_tab, 20, 35, 100, 15, "Touch X Offset", Graphics::kTextAlignLeft);
_touchX = new GUI::SliderWidget(_tab, 130, 35, 130, 12, 1);
_touchX->setMinValue(-8);
_touchX->setMaxValue(+8);
_touchX->setValue(0);
_touchX->setFlags(GUI::WIDGET_CLEARBG);
new GUI::StaticTextWidget(_tab, 20, 50, 100, 15, "Touch Y Offset", Graphics::kTextAlignLeft);
_touchY = new GUI::SliderWidget(_tab, 130, 50, 130, 12, 2);
_touchY->setMinValue(-8);
_touchY->setMaxValue(+8);
_touchY->setValue(0);
_touchY->setFlags(GUI::WIDGET_CLEARBG);
new GUI::StaticTextWidget(_tab, 130 + 65 - 10, 65, 20, 15, "0", Graphics::kTextAlignCenter);
new GUI::StaticTextWidget(_tab, 130 + 130 - 10, 65, 20, 15, "8", Graphics::kTextAlignCenter);
new GUI::StaticTextWidget(_tab, 130 - 20, 65, 20, 15, "-8", Graphics::kTextAlignCenter);
_touchPadStyle = new GUI::CheckboxWidget(_tab, 5, 80, 270, 20, "Use laptop trackpad-style cursor control", 0x20000001, 'T');
_screenTaps = new GUI::CheckboxWidget(_tab, 5, 95, 285, 20, "Tap for left click, double tap right click", 0x20000002, 'T');
_sensitivityLabel = new GUI::StaticTextWidget(_tab, 20, 110, 110, 15, "Sensitivity", Graphics::kTextAlignLeft);
_sensitivity = new GUI::SliderWidget(_tab, 130, 110, 130, 12, 1);
_sensitivity->setMinValue(4);
_sensitivity->setMaxValue(16);
_sensitivity->setValue(8);
_sensitivity->setFlags(GUI::WIDGET_CLEARBG);
_tab->addTab("Graphics");
new GUI::StaticTextWidget(_tab, 5, 70, 180, 15, "Initial top screen scale:", Graphics::kTextAlignLeft);
_100PercentCheckbox = new GUI::CheckboxWidget(_tab, 5, 85, 230, 20, "100%", 0x30000001, 'T');
_150PercentCheckbox = new GUI::CheckboxWidget(_tab, 5, 100, 230, 20, "150%", 0x30000002, 'T');
_200PercentCheckbox = new GUI::CheckboxWidget(_tab, 5, 115, 230, 20, "200%", 0x30000003, 'T');
new GUI::StaticTextWidget(_tab, 5, 5, 180, 15, "Main screen scaling:", Graphics::kTextAlignLeft);
_hardScaler = new GUI::CheckboxWidget(_tab, 5, 20, 270, 20, "Hardware scale (fast, but low quality)", 0x10000001, 'T');
_cpuScaler = new GUI::CheckboxWidget(_tab, 5, 35, 270, 20, "Software scale (good quality, but slower)", 0x10000002, 'S');
_unscaledCheckbox = new GUI::CheckboxWidget(_tab, 5, 50, 270, 20, "Unscaled (you must scroll left and right)", 0x10000003, 'S');
_tab->addTab("General");
_highQualityAudioCheckbox = new GUI::CheckboxWidget(_tab, 5, 5, 250, 20, "High quality audio (slower) (reboot)", 0, 'T');
_disablePowerOff = new GUI::CheckboxWidget(_tab, 5, 20, 200, 20, "Disable power off", 0, 'T');
_tab->setActiveTab(0);
_radioButtonMode = false;
#ifdef DS_SCUMM_BUILD
if (!DS::isGBAMPAvailable()) {
// addButton(this, 100, 140, "Delete Save", 'dels', 'D');
}
#endif
// new GUI::StaticTextWidget(this, 90, 10, 130, 15, "ScummVM DS Options", Graphics::kTextAlignCenter);
//#ifdef ALLOW_CPU_SCALER
// _cpuScaler = new GUI::CheckboxWidget(this, 160, 115, 90, 20, "CPU scaler", 0, 'T');
//#endif
#ifdef DS_BUILD_D
_snapToBorderCheckbox->setState(confGetBool("snaptoborder", true));
#else
_snapToBorderCheckbox->setState(confGetBool("snaptoborder", false));
#endif
_showCursorCheckbox->setState(confGetBool("showcursor", true));
_leftHandedCheckbox->setState(confGetBool("lefthanded", false));
_unscaledCheckbox->setState(confGetBool("unscaled", false));
if (ConfMan.hasKey("topscreenzoom", "ds")) {
_100PercentCheckbox->setState(false);
_150PercentCheckbox->setState(false);
_200PercentCheckbox->setState(false);
switch (ConfMan.getInt("topscreenzoom", "ds")) {
case 100: {
_100PercentCheckbox->setState(true);
break;
}
case 150: {
_150PercentCheckbox->setState(true);
break;
}
case 200: {
_200PercentCheckbox->setState(true);
break;
}
}
} else if (ConfMan.hasKey("twohundredpercent", "ds")) {
_200PercentCheckbox->setState(ConfMan.getBool("twohundredpercent", "ds"));
} else {
// No setting
_150PercentCheckbox->setState(true);
}
_highQualityAudioCheckbox->setState(confGetBool("22khzaudio", false));
_disablePowerOff->setState(confGetBool("disablepoweroff", false));
#ifdef ALLOW_CPU_SCALER
_cpuScaler->setState(confGetBool("cpu_scaler", false));
#endif
_indyFightCheckbox->setState(DS::getIndyFightState());
_touchX->setValue(confGetInt("xoffset", 0));
_touchY->setValue(confGetInt("yoffset", 0));
_sensitivity->setValue(confGetInt("sensitivity", 8));
_touchPadStyle->setState(confGetBool("touchpad", false));
_screenTaps->setState(confGetBool("screentaps", false));
_screenTaps->setEnabled(!_touchPadStyle->getState());
_sensitivity->setEnabled(_touchPadStyle->getState());
_sensitivityLabel->setEnabled(_touchPadStyle->getState());
_sensitivityLabel->draw();
if (!_cpuScaler->getState() && !_unscaledCheckbox->getState()) {
_hardScaler->setState(true);
}
_radioButtonMode = true;
}
DSOptionsDialog::~DSOptionsDialog() {
DS::setIndyFightState(_indyFightCheckbox->getState());
ConfMan.flushToDisk();
}
void DSOptionsDialog::updateConfigManager() {
ConfMan.setBool("lefthanded", _leftHandedCheckbox->getState(), "ds");
ConfMan.setBool("unscaled", _unscaledCheckbox->getState(), "ds");
// ConfMan.setBool("twohundredpercent", _twoHundredPercentCheckbox->getState(), "ds");
ConfMan.setBool("22khzaudio", _highQualityAudioCheckbox->getState(), "ds");
ConfMan.setBool("disablepoweroff", _disablePowerOff->getState(), "ds");
#ifdef ALLOW_CPU_SCALER
ConfMan.setBool("cpu_scaler", _cpuScaler->getState(), "ds");
#endif
ConfMan.setInt("xoffset", _touchX->getValue(), "ds");
ConfMan.setInt("yoffset", _touchY->getValue(), "ds");
ConfMan.setBool("showcursor", _showCursorCheckbox->getState(), "ds");
ConfMan.setBool("snaptoborder", _snapToBorderCheckbox->getState(), "ds");
ConfMan.setBool("touchpad", _touchPadStyle->getState(), "ds");
ConfMan.setBool("screentaps", _screenTaps->getState(), "ds");
ConfMan.setInt("sensitivity", _sensitivity->getValue(), "ds");
u32 zoomLevel = 150;
if (_100PercentCheckbox->getState()) {
zoomLevel = 100;
} else if (_150PercentCheckbox->getState()) {
zoomLevel = 150;
} else if (_200PercentCheckbox->getState()) {
zoomLevel = 200;
}
consolePrintf("Saved zoom: %d\n", zoomLevel);
ConfMan.setInt("topscreenzoom", zoomLevel, "ds");
DS::setOptions();
}
void DSOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
static bool guard = false;
if ((!guard) && (_radioButtonMode)) {
guard = true;
if ((cmd & 0xFF000000) == 0x10000000) {
_cpuScaler->setState(false);
_hardScaler->setState(false);
_unscaledCheckbox->setState(false);
if ((sender == _cpuScaler) && (cmd == 0x10000002)) {
_cpuScaler->setState(true);
}
if ((sender == _hardScaler) && (cmd == 0x10000001)) {
_hardScaler->setState(true);
}
if ((sender == _unscaledCheckbox) && (cmd == 0x10000003)) {
_unscaledCheckbox->setState(true);
}
}
guard = false;
}
if ((!guard) && (_radioButtonMode))
{
guard = true;
if ((sender == _touchPadStyle) && (cmd == 0x20000001)) {
if (_touchPadStyle->getState()) {
// Swap screens when turning on trackpad style, it feels
// much more natural!
DS::setGameScreenSwap(true);
_screenTaps->setState(true);
_screenTaps->setEnabled(false);
_screenTaps->draw();
_sensitivity->setEnabled(true);
_sensitivityLabel->setEnabled(true);
_sensitivityLabel->draw();
_sensitivity->draw();
} else {
DS::setGameScreenSwap(false);
_screenTaps->setEnabled(true);
_screenTaps->setState(false);
_screenTaps->draw();
_sensitivity->setEnabled(false);
_sensitivityLabel->setEnabled(false);
_sensitivityLabel->draw();
_sensitivity->draw();
}
}
guard = false;
}
if ((!guard) && (_radioButtonMode)) {
guard = true;
if (cmd == 0x30000001) {
_100PercentCheckbox->setState(true);
_150PercentCheckbox->setState(false);
_200PercentCheckbox->setState(false);
DS::setTopScreenZoom(100);
}
if (cmd == 0x30000002) {
_100PercentCheckbox->setState(false);
_150PercentCheckbox->setState(true);
_200PercentCheckbox->setState(false);
DS::setTopScreenZoom(150);
}
if (cmd == 0x30000003) {
_100PercentCheckbox->setState(false);
_150PercentCheckbox->setState(false);
_200PercentCheckbox->setState(true);
DS::setTopScreenZoom(200);
}
guard = false;
}
if (cmd == GUI::kCloseCmd) {
updateConfigManager();
close();
}
}
void togglePause() {
// Toggle pause mode by simulating pressing 'p'. Not a good way of doing things!
// FIXME: What is this code meant to do ?!?
if (getCurrentGame()->control == CONT_SCUMM_ORIGINAL) {
Common::Event event;
OSystem_DS* system = OSystem_DS::instance();
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = Common::KEYCODE_p;
event.kbd.ascii = 'p';
event.kbd.flags = 0;
system->addEvent(event);
event.type = Common::EVENT_KEYUP;
system->addEvent(event);
}
}
void showOptionsDialog() {
togglePause();
DS::displayMode16Bit();
DSOptionsDialog* d = new DSOptionsDialog();
d->runModal();
delete d;
DS::displayMode8Bit();
togglePause();
}
void setOptions() {
static bool firstLoad = true;
ConfMan.addGameDomain("ds");
DS::setLeftHanded(confGetBool("lefthanded", false));
DS::setMouseCursorVisible(confGetBool("showcursor", true));
#ifdef DS_BUILD_D
DS::setSnapToBorder(confGetBool("snaptoborder", true));
#else
DS::setSnapToBorder(confGetBool("snaptoborder", false));
#endif
DS::setUnscaledMode(confGetBool("unscaled", false));
if (firstLoad) {
if (ConfMan.hasKey("topscreenzoom", "ds")) {
DS::setTopScreenZoom(ConfMan.getInt("topscreenzoom", "ds"));
} else {
if (ConfMan.hasKey("twohundredpercent", "ds")) {
DS::setTopScreenZoom(200);
} else {
DS::setTopScreenZoom(150);
}
}
}
DS::setTouchXOffset(confGetInt("xoffset", 0));
DS::setTouchYOffset(confGetInt("yoffset", 0));
DS::setSensitivity(confGetInt("sensitivity", 8));
#ifdef ALLOW_CPU_SCALER
DS::setCpuScalerEnable(confGetBool("cpu_scaler", false));
#endif
DS::setTapScreenClicksEnable(confGetBool("screentaps", false));
if (ConfMan.hasKey("touchpad", "ds")) {
bool enable = ConfMan.getBool("touchpad", "ds");
DS::setTrackPadStyleEnable(enable);
if ((enable) and (firstLoad)) {
// If we've just booted up, want to swap screens when trackpad mode is in use
// but not every time we enter the options dialog.
DS::setGameScreenSwap(true);
}
if (enable) {
DS::setTapScreenClicksEnable(true);
}
} else {
DS::setTrackPadStyleEnable(false);
}
firstLoad = false;
}
}
|