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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#ifndef _GBAMPSAVE_H_
#define _GBAMPSAVE_H_
#include "common/system.h"
#include "backends/fs/ds/ds-fs.h"
#define SAVE_BUFFER_SIZE 100000
class GBAMPSaveFile : public Common::InSaveFile, public Common::OutSaveFile {
DS::fileHandle* handle;
char buffer[SAVE_BUFFER_SIZE];
int bufferPos;
int saveSize;
int flushed;
public:
GBAMPSaveFile(char* name, bool saveOrLoad);
virtual ~GBAMPSaveFile();
virtual uint32 read(void *buf, uint32 size);
virtual uint32 write(const void *buf, uint32 size);
virtual bool eos() const;
virtual bool skip(uint32 bytes);
virtual int32 pos() const;
virtual int32 size() const;
virtual bool seek(int32 pos, int whence);
void flushSaveBuffer();
virtual bool isOpen() const {
return handle != 0;
}
};
class GBAMPSaveFileManager : public Common::SaveFileManager {
public:
GBAMPSaveFileManager();
~GBAMPSaveFileManager();
// static GBAMPSaveFileManager* instance() { return instancePtr; }
GBAMPSaveFile *openSavefile(const char *filename, bool saveOrLoad);
virtual Common::OutSaveFile* openForSaving(const Common::String &filename) { return openSavefile(filename.c_str(), true); }
virtual Common::InSaveFile* openForLoading(const Common::String &filename) { return openSavefile(filename.c_str(), false); }
virtual bool removeSavefile(const Common::String &filename) { return false; } // TODO: Implement this
virtual Common::StringArray listSavefiles(const Common::String &pattern);
void deleteFile(const Common::String &name);
void listFiles();
const char *getSavePath() const;
};
#endif
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