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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#ifndef _PORTDEFS_H_
#define _PORTDEFS_H_
/*
typedef unsigned char u8;
typedef signed char s8;
typedef unsigned short u16;
typedef signed short s16;
typedef unsigned int u32;
typedef signed int s32;
*/
#include "nds/ndstypes.h"
// Somebody removed these from scummsys.h, but they're still required, so I'm adding them here
// in the hope that they'll stay.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <ctype.h>
#include <math.h>
#define double float
#define CT_NO_TRANSPARENCY
#define DISABLE_TEXT_CONSOLE
#define DISABLE_COMMAND_LINE
#define STREAM_AUDIO_FROM_DISK
//#undef assert
//#define assert(expr) consolePrintf("Asserted!")
#define NO_DEBUG_MSGS
// This is defined in dsmain.cpp
#ifdef __cplusplus
extern "C" {
#endif
void consolePrintf(const char *format, ...);
#ifdef __cplusplus
}
#endif
#ifdef assert
#undef assert
#endif
#define assert(s) if (!(s)) consolePrintf("Assertion failed: '##s##' at file %s, line %d\n", __FILE__, __LINE__)
//#include "ds-fs.h"
//#define debug(fmt, ...) consolePrintf(fmt, ##__VA_ARGS__)
//#define debug(fmt, ...) debug(0, fmt, ##__VA_ARGS__)
#define ITCM_DATA __attribute__((section(".itcm")))
// FIXME: Since I can't change the engine at the moment (post lockdown) this define can go here.
// This define changes the mouse-relative motion which doesn't make sense on a touch screen to
// a more conventional form of input where the menus can be clicked on.
#define LURE_CLICKABLE_MENUS
#endif
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