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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef _PORTDEFS_H_
#define _PORTDEFS_H_
// Include ndstypes.h for uint16 etc. typedefs
#include "nds/ndstypes.h"
// Somebody removed these from scummsys.h, but they're still required, so I'm
// adding them here in the hope that they'll stay.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <ctype.h>
#include <math.h>
#define double float
#ifndef DISABLE_COMMAND_LINE
#define DISABLE_COMMAND_LINE
#endif
#ifndef STREAM_AUDIO_FROM_DISK
#define STREAM_AUDIO_FROM_DISK
#endif
// FIXME: What is "NO_DEBUG_MSGS" good for?
#define NO_DEBUG_MSGS
// This is defined in dsmain.cpp
#ifdef __cplusplus
extern "C" {
#endif
void consolePrintf(const char *format, ...);
#ifdef __cplusplus
}
#endif
#ifdef assert
#undef assert
#endif
#ifdef NDEBUG
#define assert(e) ((void)0)
#else
// FIXME: Shouldn't assert() also bail out / exit / halt the program? Right now we just
// print an error message...
#define assert(s) \
do { \
if (!(s)) { \
consolePrintf("Assertion failed: '##s##' at file %s, line %d\n", __FILE__, __LINE__); \
} \
} while (0)
#endif
// FIXME: Since I can't change the engine at the moment (post lockdown) this define can go here.
// This define changes the mouse-relative motion which doesn't make sense on a touch screen to
// a more conventional form of input where the menus can be clicked on.
#define LURE_CLICKABLE_MENUS
#endif
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