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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef _PORTDEFS_H_
#define _PORTDEFS_H_

// Include ndstypes.h for uint16 etc. typedefs
#include "nds/ndstypes.h"

// Somebody removed these from scummsys.h, but they're still required, so I'm
// adding them here in the hope that they'll stay.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <ctype.h>
#include <math.h>

#define double float

#ifndef DISABLE_TEXT_CONSOLE
#define DISABLE_TEXT_CONSOLE
#endif

#ifndef DISABLE_COMMAND_LINE
#define DISABLE_COMMAND_LINE
#endif

#ifndef STREAM_AUDIO_FROM_DISK
#define STREAM_AUDIO_FROM_DISK
#endif

#define NO_DEBUG_MSGS

// This is defined in dsmain.cpp
#ifdef __cplusplus
extern "C" {
#endif
void consolePrintf(const char *format, ...);
#ifdef __cplusplus
}
#endif


#ifdef assert
#undef assert
#endif

#define assert(s) \
	do { \
		if (!(s)) \
			consolePrintf("Assertion failed: '##s##' at file %s, line %d\n", __FILE__, __LINE__); \
	} while (0)

//#include "ds-fs.h"

//#define debug(fmt, ...) consolePrintf(fmt, ##__VA_ARGS__)
//#define debug(fmt, ...) debug(0, fmt, ##__VA_ARGS__)

// FIXME: Since I can't change the engine at the moment (post lockdown) this define can go here.
// This define changes the mouse-relative motion which doesn't make sense on a touch screen to
// a more conventional form of input where the menus can be clicked on.
#define LURE_CLICKABLE_MENUS

#endif