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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 */
 
#ifndef _PORTDEFS_H_
#define _PORTDEFS_H_



/*
typedef unsigned char u8;
typedef signed char s8;

typedef unsigned short u16;
typedef signed short s16;

typedef unsigned int u32;
typedef signed int s32;
*/

#include "nds/jtypes.h"


// Somebody removed these from scummsys.h, but they're still required, so I'm adding them here
// in the hope that they'll stay.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <ctype.h>
#include <math.h>
#include <time.h>

#define double float

#define CT_NO_TRANSPARENCY


#ifdef __cplusplus
extern "C" {
#endif
int consolePrintf(const char* s, ...);
#ifdef __cplusplus
}
#endif

//#undef assert
//#define assert(expr) consolePrintf("Asserted!")
#define NO_DEBUG_MSGS

#ifdef assert
#undef assert
#endif

#define assert(s) if (!(s)) consolePrintf("Assertion failed: '##s##' at file %s, line %d\n", __FILE__, __LINE__)

//#include "ds-fs.h"

//#define debug(fmt, ...) consolePrintf(fmt, ##__VA_ARGS__)
//#define debug(fmt, ...) debug(0, fmt, ##__VA_ARGS__)
#define time(t) DS_time(t)
//#define memcpy(dest, src, size) DS_memcpy(dest, src, size)

#define ITCM_DATA	__attribute__((section(".itcm")))

// Since I can't change the engine at the moment (post lockdown) this define can go here.
// This define changes the mouse-relative motion which doesn't make sense on a touch screen to 
// a more conventional form of input where the menus can be clicked on.
#define LURE_CLICKABLE_MENUS

//#include "common/array.h"
//#include "common/str.h"

time_t DS_time(time_t* t);
time_t DS_time(long* t);
void* DS_memcpy(void* s1, void const* s2, size_t n);

#endif